Mini0n Posted February 14, 2022 Share Posted February 14, 2022 Acho que esses modos na PS4 a existirem é para evitar framedrops e não para jogar a 60FPS. Old gen is old. Link to comment Share on other sites More sharing options...
EsCk Posted February 14, 2022 Author Share Posted February 14, 2022 (edited) 1 hour ago, Revenge said: É o facto do nível afectar o combate e o facto do crafting pedir peças especificas de determinados robôs. Isso já era assim no Zero Dawn. O nível vai sempre afetar o combate, seja por desbloqueares novas skills, seja por aprender novas mecânicas. E também haviam special vendors que vendiam armas/gear diferente a troco de peças especificas de determinadas máquinas. Desde que seja garanteed drop ao matar a máquina X, não tenho problemas com isso. Edited February 14, 2022 by EsCk Link to comment Share on other sites More sharing options...
Revenge Posted February 14, 2022 Share Posted February 14, 2022 35 minutes ago, Mini0n said: Acho que esses modos na PS4 a existirem é para evitar framedrops e não para jogar a 60FPS. Old gen is old. Ainda não saiu o video da DF, mas segundo um tweet deles, o jogo está bastante solido na PS4, como tal devem ser 30fps solidos, sem quedas de framerate. Just now, EsCk said: Isso já era assim no Zero Dawn. O nível vai sempre afetar o combate, seja por desbloqueares novas skills, seja por aprender novas mecânicas. Ainda não estive a ver isso mais aprofundado, mas agora acho que o teu nível faz mesmo subir a força da Alow, o que te pode obrigar a farmares níveis para conseguires derrotar determinado Robô. No HZD como apenas desbloqueava skills e mecanicas, era sempre possível eliminar qualquer robô, mesmo não tendo ainda determinada skill. Mas para mim isso não é um problema, gosto dessas mecânicas mais rpg. Link to comment Share on other sites More sharing options...
Revenge Posted February 14, 2022 Share Posted February 14, 2022 Link to comment Share on other sites More sharing options...
Baron Soontir Fel Posted February 14, 2022 Share Posted February 14, 2022 Link to comment Share on other sites More sharing options...
Mini0n Posted February 14, 2022 Share Posted February 14, 2022 A "comparação" com o ME > ME2 já me deixou contente. Link to comment Share on other sites More sharing options...
Revenge Posted February 14, 2022 Share Posted February 14, 2022 Uma nova mecânica. Se quiserem ir totalmente vazios para o jogo, não vejam. 1 Link to comment Share on other sites More sharing options...
Revenge Posted February 15, 2022 Share Posted February 15, 2022 @Mini0nSegundo o DF, a diferença visual entre a versão PS4 e PS5: Quote The screenshots embedded on this page will likely generate much debate, but the bottom line is that the PS4 tier essentially cuts back almost every aspect of the presentation: the biggest differences are a massive reduction in geometric density, pared with substantial cuts in asset quality. Horizon Forbidden West on PS5 is remarkably dense to an extent where YouTube video compression actually sells the game short. The PS4 consoles reduce this density significantly, with many objects reduced or removed (an impressive moss layer completely vanishes, for example). Foliage rendering is also reduced in quality, with the PS4 consoles using software-based variable rate shading up against full resolution on PS5. Quote The next significant drawback is level of detail. Forbidden West on PlayStation 5 not only draws so much more, it does so further into the distance to quite a dramatic degree. PS4 is still capable of delivering its stunning vistas, and to be fair, the reduction in far-field detail isn't something you're likely to miss. However, the pushed out draw distances also mean that object pop-in during traversal is far more noticeable on PlayStation 4-class consoles. The end result? The new Sony console delivers a far richer world, but also a more visually consistent one, and that's before we talk about further reductions made to ensure that PS4-class machines can run the game smoothly. Quote Virtually every system is touched: textures are half or even quarter-resolution, screen-space reflections are simpler and reflect less world detail. Volumetrics and particles are also of a lower resolution. PS5 gets bokeh depth of field while PS4 makes do with a guassian effect. Density of light probes is also reduced on PS4, resulting in lower fidelity lighting, while extra light rigs are deployed on PS5 (especially evident on character lighting in cutscenes). Water effects are also pared back, especially when Aloy dives beneath, where screen-space reflections are gone, along with a good chunk of the underwater plant life. Up in the skies, Guerrilla's beautiful but every expensive cloud-rendering system also sees a layer removed, with lower resolution formations. Link to comment Share on other sites More sharing options...
Mini0n Posted February 15, 2022 Share Posted February 15, 2022 É pena, mas é o que é. Link to comment Share on other sites More sharing options...
Revenge Posted February 15, 2022 Share Posted February 15, 2022 Diferença entre os 30fps e os 60fps no jogo: 30fps:https://giant.gfycat.com/ResponsibleYawningAmericanpainthorse.mp4 60fps:https://giant.gfycat.com/WatchfulRepentantBooby.mp4 Link to comment Share on other sites More sharing options...
cyberurbis Posted February 15, 2022 Share Posted February 15, 2022 A 30 fps fica com um "look & feel" mais cinematográfico. A 60 fps parece mais "natural". Link to comment Share on other sites More sharing options...
Mini0n Posted February 17, 2022 Share Posted February 17, 2022 Link to comment Share on other sites More sharing options...
Stone Posted February 17, 2022 Share Posted February 17, 2022 Aleluia! Só estão 7 anos atrasados. Link to comment Share on other sites More sharing options...
Revenge Posted February 17, 2022 Share Posted February 17, 2022 E isso dá jeito? Nunca experimentei, mas parece-me que usar somente o joystick, devemos mirar mais rápido e com mais precisão. Link to comment Share on other sites More sharing options...
skaazi Posted February 17, 2022 Share Posted February 17, 2022 Mais rapido é capaz mas se aquilo estiver bem calibrado deve ter mais precisão. Tipo meter a mira na direção com o stick e afinar com o gyro, com tempo e habito deve ser o que se aproxima mais da mira dum rato. Link to comment Share on other sites More sharing options...
Stone Posted February 17, 2022 Share Posted February 17, 2022 2 hours ago, Revenge said: E isso dá jeito? Nunca experimentei, mas parece-me que usar somente o joystick, devemos mirar mais rápido e com mais precisão. A ideia não é mirar por completo só com gyro. É apontares rápido com o joystick e aprimorar com gyro. Desde que experimentei isso no Splatoon na WiiU não quero outra coisa e todos os jogos na Nintendo têm esta opção. Depois de experimentares não vais querer outra coisa. É como o alt+tab Link to comment Share on other sites More sharing options...
Mini0n Posted February 18, 2022 Share Posted February 18, 2022 Graças ao Glitch, descobri isto: Horizon Forbidden West: Tallneck 76989 | Other | Buy online at the Official LEGO® Shop US WWW.LEGO.COM Recreate the tallest machine in the Horizon world Quero! 4 Link to comment Share on other sites More sharing options...
Batunaz Posted February 18, 2022 Share Posted February 18, 2022 Queremos todos! aaand... you're welcome! Link to comment Share on other sites More sharing options...
GODfromage Posted February 20, 2022 Share Posted February 20, 2022 On 2/17/2022 at 4:40 PM, Stone said: Aleluia! Só estão 7 anos atrasados. Quais 7 quais quê! Devias ser puto, estar na mega drive ou SNES e já inclinavas o comando para virar os carros. A tecnologia é que não acompanhava a nossa perspicácia. 1 Link to comment Share on other sites More sharing options...
EsCk Posted February 20, 2022 Author Share Posted February 20, 2022 Experimentei o motion aiming.. odiei lol.. Dei por mim a apontar direito com o right stick e a desviar a mira dos weak spots por causa do motion aiming lol. Link to comment Share on other sites More sharing options...
Mini0n Posted February 21, 2022 Share Posted February 21, 2022 1 Link to comment Share on other sites More sharing options...
Stone Posted February 21, 2022 Share Posted February 21, 2022 Só para dar o crédito a quem tirou essa foto que por acaso foi convidado no Glitch Gamecast: 2 2 Link to comment Share on other sites More sharing options...
Revenge Posted February 21, 2022 Share Posted February 21, 2022 Link to comment Share on other sites More sharing options...
skaazi Posted February 21, 2022 Share Posted February 21, 2022 Esse gajo é um perfeccionista da imagem que consegue ver cenas que os meros mortais nem lhes apontando conseguem ver. Link to comment Share on other sites More sharing options...
Revenge Posted February 21, 2022 Share Posted February 21, 2022 1 minute ago, skaazi said: Esse gajo é um perfeccionista da imagem que consegue ver cenas que os meros mortais nem lhes apontando conseguem ver. Mas neste caso o pessoal está todo a ver isso, tanto é que já obrigou a Guerrilla a dizer algo aos seus jogadores relativo ao problema. Link to comment Share on other sites More sharing options...
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