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Starfield (Bethesda)


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Todd Howard has said that Starfield won't allow you to fly seamlessly from space to its 1,000 explorable planets, saying the feature is "really just not that important to the player" to justify the engineering work involved.

 

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12 minutes ago, Figos said:

Fast Travel it is...

Do que entendi, quando te aproximas de um planeta para aterrar lá, dá uma cut scene da nave a aterrar e estás no planeta. Similar ao trailer com gameplay que vimos em Junho deste ano.

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Segundo me recordo, os mundos são demasiados detalhados o que causaria grandes stutters, pois aquilo tem de fazer loading quando se entra no mundo.

Aliás, noto alguns stutters quando faço isso no No Man's Sky, e os o detalhe dos planetas nem se compara com a dimensão que o Starfield vai ter.

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2 minutes ago, Nazgulled said:

Mas o UE5 não vinha resolver esses problemas todos? :P

Pois, mas o Starfield não é feito em UE5 mas sim no Creation Engine 2.0.

Mas esse teu ponto é bom, o UE5 muito provavelmente resolve esse problema.

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  • 4 weeks later...

 

Oh que carai, não façam subir demasiado as minhas expetativas que depois o tombo pode ser maior :-..

 

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According to Eastwood’s sources, Starfield is bigger than anything seen in Skyrim and Fallout. It takes everything the studio did with these two games and considerably expands upon. He claims to have spoken to a channel of play testers who have been closely involved with the game, and he’s been hearing great things about it. Based on what he’s heard, Bethesda has “nailed” the sense of scale.

Eastwood said that he doesn’t intend on overselling Starfield to fans, but all he’s been hearing are positive impressions from the people he’s spoken to, some of whom he claimed were pessimistic about the game.

 

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