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Gran Turismo 4


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When Gran Turismo 3: A-Spec came out in 2001, people were underwhelmed by the lack of cars and tracks relative to the PlayStation offerings. It's taken over three years - and a few rather shameless cash-ins en route - but the series is just about ready to inhale the lives of car aficionados all over again.

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On 24 September, day one of this year's Tokyo Game Show, Yamauchi held a press conference at the swanky Manhattan Hotel around the corner from the show to get everyone on the same page. He had a number of surprises for us, both good and not-so-good.

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The biggest surprise of the day came in the form of the announcement of B-Spec, or Director Mode. Gran Turismo 3 was originally supposed to contain both A-Spec and B-Spec modes. A-Spec is the Gran Turismo we've come to know and love, the one that has you practising that chicane at Laguna Seca over and over in order to cut down your best time by a fraction of a second. B-Spec, on the other hand, is basically Gran Turismo without the driving.

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The post-race replays are of the crowning visual achievements of the series, and they're a personal favourite of Yamauchi - he admitted to driving the courses over and over just to get to the replays. In Director Mode, you don't do any of that nasty driving yourself. Instead, the race is run in real-time (or faster) by AI-controlled drivers while you sit in the director's chair coaxing the best footage out of the race.

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If driving cars is not your thing, Gran Turismo 4 has you covered in other ways too. Two Photo modes have been designed that allow car lovers to take in the visual splendour of these fine automotive creations. Think of it as virtual porn for car lovers. Using a high-spec digital camera, you can take photos of your car in exotic locales from across the globe.

Of course, most people buy driving games to actually do some driving, and Gran Turismo 4 caters to those folks superbly. With development on the project finally coming to a close, we can at last get solid numbers regarding cars and tracks.

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All this impressive automotive engineering predictably needs someplace to breathe, and the 50 tracks on offer (excluding the reversed versions) will certainly sate that desire. In addition to returning tracks from previous series instalments, several of which have been completely recaptured to increase their veracity, there are a handful of new tracks.

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Yamauchi revealed four new courses at the press conference: Suzuka and Twin Rings Motegi in Japan, Infineon Raceway in California and El Capitan at Yosemite National Park. Extensive photography and detailed mapping have been used to create the most accurate representations possible of the tracks.

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Looking at the screenshots, it's clear that Polyphony are extracting performance out of the aging PlayStation 2 that many didn't even know was there. One nice touch is the animation of the drivers. Not only do they look good, their range of movement is impressive too. They cross their arms while steering, peer over their shoulders to check for traffic in blindspots, rest their hands on the gearshift and lunge forward when braking. And it doesn't end there.

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With the release of several arcade racers taking the bulk of the spotlight recently, and a number of driving simulations in the works at other developers, Gran Turismo 4 faces more competition than the series has before. Whether the game will both live up to its own hype and outdo its competitors will soon be decided.

http://www.kikizo.com/viewer/vidview_games...ismo4_nov04.wmv

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Hey boas :P

Meu deus mas que imagens TAO LINDAS PS2 RULEZZZ!

GRANDA JOGO!!! quando é que isto vai para as lojas?

bem agora isto tem carros descapotavais, ja as versoes anteriores tinham mas esta podese ver o condutor :) ~ NICE

uM abraÇo [[]] :fnf: :coolmusic:

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Porque será que eu acho que a PS2 não tem capacidade para isto?  :P

Eu sinceramente tb n me acreditei mto k a PS2 corra, mais parece um jogo com graficos de PC com a nova geração de placas graficas, mas eles dizem isto:

Looking at the screenshots, it's clear that Polyphony are extracting performance out of the aging PlayStation 2 that many didn't even know was there. One nice touch is the animation of the drivers. Not only do they look good, their range of movement is impressive too. They cross their arms while steering, peer over their shoulders to check for traffic in blindspots, rest their hands on the gearshift and lunge forward when braking. And it doesn't end there.

E eu desde que me lembro do jogo Donkey Kong k saiu pra Super Nintendo ultrupassando todos os limites graficos k todos pensavam k a consola tava limitada, k eu já acredito em tudo.

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