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Final Fantasy VII (Remake)


Mini0n
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A emerald era a que tinhas time limit debaixo de água e tinha que levar com 10 alexanders para morrer. Comparada com a ruby ou o boss final nem deviam estar no mesmo jogo lol

O sephiroth estava mais próximo do primeiro Trash mob do jogo que da Emerald.

Edited by cursed
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On 6/17/2019 at 1:00 PM, cursed said:

A emerald era a que tinhas time limit debaixo de água e tinha que levar com 10 alexanders para morrer. Comparada com a ruby ou o boss final nem deviam estar no mesmo jogo lol

O sephiroth estava mais próximo do primeiro Trash mob do jogo que da Emerald.

havia vários metodos, mimic kotr, e phoenix com final attack era o classico :-..

tenho algumas duvidas que no remake dê para fazer cheese a certas fights como dava

 

2o li em leaks, o remake vai estar divido +- como estava pelos discos

so que ha secçoes k em 3d que imagino k sejam enormes (pensando no que fizeram com o FF15.. que basicamente foi um set up para o FF7 remake)

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  • 2 months later...

Classic Mode!

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In the original Final Fantasy VII, you would wait around until the ATB Gauge fills up, and then select a move to initiate your attack. With Classic Mode in FF7R the team have re-created the same style of play!

In standard modes, the ATB Gauge fills up by repeatedly attacking your enemy, but in Classic Mode this aspect of gameplay is handled automatically. The player does not need to do anything and the character fights automatically, charging up their ATB Gauge.

So anyone playing Final Fantasy VII Remake in Classic Mode does not have to worry about the action side of the combat system, and can instead focus on selecting commands, making it possible to play FF7R as if it were a classic menu-based RPG!

 

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Once the summon meter is full, you can summon.

Summons will continue to fight with you on the field until the gauge depletes.

Summon special abilities are activated in the command menu using the players ATB gauge.

Summons will use their ultimate attacks when the gauge depletes.

Summon materia is required to equipped to a character.

The summon meter becomes available in both trash and boss battles when there is a strong enemy.

 

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Weapon abilities

Each weapon has its own unique weapon abilities that increase in proficiency the more they are used. When an ability’s proficiency level reaches the maximum, that ability is then learned by the wielder and can be used when wielding any weapon.

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Here we see Cloud’s Buster Sword upgrade screen. The different options allow you to improve the wielder’s status or increase the number of Materia slots available.

Switching to Classic mode

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Classic Mode can be activated by selecting “CLASSIC” from the difficulty menu. In Classic Mode, party members will act automatically, with the ATB gauge filling up as they do so. In this mode, the player only needs to select which abilities, magic, and items they will use their ATB charges for. This brings the feel of the gameplay closer to the menu-based battles from the original FFVII but with the amazing immersive graphics of the remake.

It is also possible to revert to direct control at any time during Classic Mode by pushing buttons on the controller.

Summons

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Chocobo & Moogle use their special move “Stampede” to run down the enemy with a herd of chocobos. While equipping Summon Materia, you will be able to summon a powerful ally once the special summon gauge fills up. Summons will fight alongside you automatically on the battlefield, but you can also use your own ATB charges to have them perform special abilities. Just before they leave the fight, your ally will unleash a powerful special move!

Cloud.jpg
BLOG.EU.PLAYSTATION.COM

Moogles, weapon upgrades and mini-games feature as Square-Enix takes us on a tour of the updates and new additions to its highly-anticipated RPG

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