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Battlefield 1


Mini0n
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Claro que este reveal depois do CoD, foi um hype do caraças.

E verdade seja dita, fiquei bastante intrigado com o setting da WWI. No minimo, suscitou a minha atenção, e se tiver um bom investimento numa campanha single player, até sou capaz de voltar ao Battlefield (o multiplayer ponho para segundo plano mas provavelmente virá por acréscimo para mim).

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23 minutes ago, dastinger said:

A série Battlefield não preza pelo facto de tudo ser real? Ou estou enganado? O primeiro em que meti muitas horas foi mesmo o 4.

Só por acaso um dos piores do género com aquele lag. Este bf vai ser mais do mesmo tirando armas e veiculos. Veja-se, os últimos deste género desta companhia foram fraquinho e mais do mesmo.

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Joguei no pc mas o lag era tão abismal que tiros de sniper só conseguias se o outro estivesse parado e mesmo close range tinhas de disparar para onde o inimigo iria estar. Entretanto melhoraram mas não lá muito. Há muitos vídeos sobre isto.

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O 4 foi uma merda no PC nesse aspecto. E demorou que tempos para ser corrigido.

Also, sai 1 CoD por ano. Não exagerem porque os jogos até são "parecidos". No SP é mais do mesmo em ambos os lados (e sempre com base no CoD4, IMO) e no MP é que vai havendo aqui e ali alterações.

Mas quem vê de fora, como eu, não nota grande diferença entre os 2.

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E achas que 1 COD por ano é pouco? 

Ainda há uns dias isto era top post no Reddit:

E a nível de jogabilidade, acho o BF muito melhor. Há muitos anos que não perco horas no COD mas joguei um bocado dos últimos que têm saído e não gostei nada da jogabilidade. 

Edited by dastinger
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Epah, pois. Eu percebo-te. Acho que qualquer saga precisava de 2 anos para ter um jogo decente (que penso ser a política dos Battlefields, se bem que o ano passado saiu o Hardline (bela merda) e este vai sair o 1...).
Aliás, basta ver o que aconteceu com o Assassin's Creed.
No entanto o AC vale o que vale pelo SP. Os CoDs e BFs e afins valem o que valem pelo MP.

Não estou a dizer que o SP é mau nestes jogos, não é. O CoD4 para mim está lá em cima e tudo o que veio depois, veio imitar (sejam os outros CoDs, sejam os BFs desta vida ;)).

Em termos de jogabilidade, sou suspeito porque MP em FPSs só mesmo o Titanfall e o Destiny. E o último (penúltimo ?) CoD era igual, por isso para mim são iguais.

 

Estes jogos saem anualmente porque por muito que se estrebuche, por muitos gifs desses que vão ter ao Reddit, a verdade é que quem os põe está no 1º lugar da fila para comprar o jogo... ;)
Pode ser que aconteça com o CoD o que aconteceu com o AC Unity, que o backlash foi de tal ordem que puseram-se a pensar na vida.

E em termos de likes no YouTube (que agora parece que é factor decisivo lol) o CoD já está a levar no focinho.

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O Hardline nem pode bem ser considerado um Battlefield. Quase que só é Battlefield por estar lá o nome lol. O 4 foi lançado em 2013. Se for sempre esta a política, são três anos. O que eu acho o ideal. Ainda hoje meto horas e horas no 4. O "replay value" daquilo é gigante por isso dá bem para fazer render o peixe durante tanto tempo. E não cansa. Depois claro que quando sai um jogo novo, três anos depois, o hype é imenso. Está à vista o resultado e tem muito a ver com isso. 

Btw, 

:lol:

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Dunno. Joguei o primeiro e na altura não tinha PC para ele. Depois fui ao SP do segundo Black Company e joguei 2 ou 3 horas do MP do BF3. De resto, não conheço.

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A ideia de um Battlefield ww1 é boa, mas não estou a gostar da direcção em que estão a levar este Battlefield1, queria mesmo era um Battlefield Bad Company 3, visto que o 2 acabou num cliffhanger.

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On 5/7/2016 at 4:56 PM, joaodsmf said:

Joguei no pc mas o lag era tão abismal que tiros de sniper só conseguias se o outro estivesse parado e mesmo close range tinhas de disparar para onde o inimigo iria estar. Entretanto melhoraram mas não lá muito. Há muitos vídeos sobre isto.

O jogo deu 180º, melhorou BASTANTE.

Ainda o jogo hoje em dia. (PS4)

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Daquilo que tenho andado a ler sobre o jogo a DICE tem ido buscar muita coisa ao BC2 e incorporado neste bf1, o que é bom!

Quote

Release and upcoming events

Standard Release
21st October 2016 (worldwide)
Early Enlister
18th October 2016 (worldwide)
Players will be able to get early hands-on with the game at EA play event on June 12th, held in LA and London.
Early open beta access will be granted to Battlefield Insider members.
BF1 will be digital-only on PC in North America. The retail version of the game will only include the activation code, and no disc.
 
General Info

The game will be set in the real events of WW1, and not some alternate timeline.
Everything you see in the game will be authentic to the WW1 era, but DICE will take some liberties to make sure the gameplay is fun too.
The game will have at least one free map post-launch. Those who pre-order will get that map 7 days early. No signs of premium YET.
The game will feature micro-transactions as well as paid maps and other large scale content.
 
Campaign

The campaign will be about the experiences of different people in different places during the great war.
It will incorporate lots of "only in battlefield" moments from Multiplayer, much more than the previous games, by having more vehicle gameplay as well as larger play areas.
The campaign will give you the freedom to choose multiple playstyles.
The woman you see in the trailer, chasing on a horse, is a playable character.
 
Multiplayer

Battlefield 1 will indeed have a server browser. It's unknown whether it will be browser based or in-game.
The max player count will be 64 (32v32).
The multiplayer will have a mix of old as well as new game modes.
The confirmed settings for BF1's maps are the Italian and French alps, urban french cities and the Arabian desert. A jungle map was also shown in the behind the scenes gameplay footage. More maps will be announced later on.
The destruction has been clocked up to Bad Company levels and it's dynamic, rather than BF4's levolution. You can bring down small buildings to huge forts. Terrain deformation after constant battles has also been confirmed.
The game will feature at least some sort of dynamic environments. One of the key focuses for this game has been dynamic environments. Not much detail than that.
There is a persistent squad system where you can squad up with your mates and go from server to server without having to worry about being separated.
Battlepacks are going to return.
 
Kits/Weapons

BF1 will have 4 classes: Assault, Medic, Support, Scout. There are 2 vehicle classes: Tank and Pilot. Functionality is unknown but it is being said by playtesters that your kit will automatically change once you enter a vehicle, and will remain changed until you die or decide to pick a dead man's kit.
Assault will have SMGs(and shotguns?) along with anti-tank gadgets. Medic will have Semi-Auto Rifles as well as medbags and a syringe (WW1 equivalent of defibs). Support will have LMGs and ammo box along with the repair tool whereas the Scout will have sniper rifles.
There are going to be light as well as heavy machine guns. Heavy machine guns were mostly stationary in real life but the game will allow you to be mobile with them.
Dynamites have been confirmed. They're basically WW-1 equivalent of C4. It is unknown whether you can use them on horses or not!!
There won't be any sorts of night vision or thermal optics. Every attachement in the game will be authentic to the era.
There are going to be various melee weapons in the game, from shovels and knives to bayonets and swords. Each melee weapon will have a different playstyle. You can choose a weapon that suits your playstyle.
The bayonet is what we know about the most. You can attach the bayonet to your weapon and then charge forwards, stabbing anyone who gets in your way. Also, once you start charging, you have to commit to that charge, meaning you won't be able to stop until the animation runs out or perhaps you hit something(soldier or a wall).
 
Vehicles

There are lots of vehicles in the game, ranging from horses, jeeps and bikes, to tanks, planes and Battleships.
The tanks will also have sub-classes such as light-medium-heavy tanks. Every tank in the game feels different. What's unknown is whether this variety in controls will carry on to every single vehicle type.
You can fill your whole squad in some tanks.
Battleships are going to be player controlled. According to an interview, the battleships won't be periodic like the AC130 in BF4 and they pack quite a lot of firepower but are also fairly easy to counter.
There are going to be other naval vessels you can choose from. The types are still unknown.
BF1 will have dynamic vehicle damage system, at least for planes, where if you shoot down certain parts of the plane, it directly affects the controls of the vehicle.
Scout planes will be crucial at spotting targets for the bomber planes. Scout planes will also be the primary dogfighting planes.
 
DLC

These are the DLCs that you will be getting with the deluxe edition. (NOTE- Hellfighter pack will be available for standard pre-orders too).
.
Red Baron Pack
Vehicle Package: Red Baron's Triplane
Sidearm: Red Baron’s P08
Emblem: Red Baron’s Flyer Pin
Lawrence Of Arabia Pack
Horse: Lawrence of Arabia’s Black Stallion (new visual appearance for the horse)
Weapon: Lawrence of Arabia’s SMLE
Sidearm: Lawrence of Arabia’s Jambiya
Emblem: Lawrence of Arabia’s Emblem
Hellfighter Pack
Hellfighter Trench Shotgun
Hellfighter M1911
Hellfighter Bolo Knife
Hellfighter Emblem.
New visual appearance on the largest vehicles in the game
Frontline Camouflage Train
Night Raid Airship
Dazzle Camouflage Dreadnought
 
Miscellaneous

The headshots in this game feel very satisfying and they do have that "ping" sound effect from BC2. According to someone I don't quite remember, sniper headshot blows up your face, thereby making it impossible to revive.
BF1 will be analog in nature, meaning there won't be any lock-on weaponry. You're going to have to aim and shoot in this game and this applies to everything.
.
.
.
.
So this is all I know(I think!). If I remember anything else, I will make sure to edit this post! /u/PTFOholland requesting sticky for this thread in place of the other one! :)

 

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