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Batunaz

Titanfall

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Aqui não se tem falado muito nisto mas para mim foi o jogo da E3 e poderá ser o melhor jogo em 2014. Pelo que se tem visto os gajos estão a arriscar uma beca ao lançar um jogo que é meio single-player, meio multi.player e tanto poderá um epic win como um epic fail. Estamos cá para ver! Por agora é o jogo que sigo com mais entusiasmo!

Se conseguirem fazer com que a jogabilidade seja equilibrada e o AI que vai haver no jogo não atrapalhe muito a coisa vai ser brutal!

Titanfall (PC, Xbox One, Xbox 360)

titanfall.jpg

Titanfall is a mecha first-person shooter video game developed by Respawn Entertainment and published by Electronic Arts for the Xbox One, Xbox 360, and Microsoft Windows. It is Respawn's first game, and is scheduled for release in 2014.


Gameplay

Players fight either on foot as free-running "pilots" or inside agile mech-style walkers called "Titans" to complete team-based objectives. The game is multiplayer-only, but injects single-player elements such as plot, character chatter, and non-player characters into its matches.

Development

Following Call of Duty: Modern Warfare 2's release, Activision fired Infinity Ward co-founders Jason West and Vince Zampella in March 2010 for "breaches of contract and insubordination". Their departure resulted in a series of lawsuits and a staff exodus. Later that year, West and Zampella founded a game development company, Respawn Entertainment, with many of the former Infinity Ward staff. At E3 2011, Electronic Arts Labels president Frank Gibeau revealed that Respawn's first project was a science fiction shooter published by Electronic Arts. Two project leads left the company to begin their own studio in mid-2012, and West retired in March 2013.

Zampella announced that Respawn would show at E3 2013 via Twitter on February 25, 2013. Their announcement leaked early through an erroneous early release of Game Informer's July 2013 issue onGoogle Play, which revealed their first game's title, premise, and release date. Other advance public information included the company's trademark filing for "Titan" in April 2013, and an April 2013 Kotaku report of the game's Titan mech gameplay and Xbox One exclusivity. The game was officially announced during Microsoft's E3 2013 press conference, with expected Xbox One, Xbox 360, andWindows PC releases in Q1 2014. The Xbox 360 version announced as in development at another studio with Respawn's support.

The development team experimented with different gameplay before consolidating to three goals: "player mobility, survivability, and the merging of cinematic design with fast-paced action". They identified contemporary first-person shooters as restricted to "a single plane of movement", the cardinal directions and hiding in place, and considered new features to increase mobility, such as a three-story-high jump. Final mobility features include wall running and the pilot's jump kit, which allows for double jumps. Additionally, the game does not cordon off parts of the environment. Concerning survivability, Respawn chose to populate the environment with dozens of computer-controlled characters to give players the reward of consecutive kills while reducing the player deaths necessary in return. Thirdly, the cinematic storytelling segments associated with single-player campaigns were merged into the multiplayer mode as introductions and epilogues to the missions

Respawn chose to build Titanfall on the Source game engine due to their developers' familiarity and its ability to reach 60 frames per second on consoles. The company built upon the engine during development in features such as lighting, rendering, visibility, networking, and tools pipelines.The game also uses Microsoft's cloud computing for multiplayer servers, physics, and artificial intelligence,but only on the Xbox One version.

On the topic of a possible PlayStation 4 release, Respawn's lead artist Joel Emslie said that it "wasn't out of the question".

INFO:

http://www.titanfall.com/

http://www.gameinformer.com/p/titanfall.aspx

https://www.facebook.com/Titanfallgame

https://twitter.com/Titanfallgame

RELEASE DATE: Q1 2014

VIDEOS:

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Não e muito normal um jogo só sair para a Xbox e PC ao mesmo tempo, será que a MS agora trata a plataforma Windows como a Xbox para os seus exclusivos, isso é que era de valor.

Embora os gajos digam que a versão PS4 não esta fora de questões isto cheira que a MS entrou com dinheiro pois normalmente nas plataformas diz PC e não MS Windows.

Edited by hellspinner

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O que se consta é que o exclusivo é só no year 1! Em 2015 sai tb para PS4!

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Para um FPS é um numero baixo em relação ao habitual.

Não quer dizer que seja mau, tudo depende de como for o jogo, acho que não há info suficiente para concluir nada sobre a gameplay.

Pode ser bom, pode ser mau.

Agora, o mal-entendido também parte deles. Eles anunciam o jogo lado a lado a CoDs e BF4s, mostram mechs, montes de acção um bocado reminiscent do BF2142 propositadamente e depois admiram-se da confusão?

O gamedesign até pode ser bom, mas acho que parte desta rage também é culpa deles. NÃO PELO DESIGN, mas pela forma como apresentaram o jogo. Não foram claros imo.

Em alternativa também podiam usar como standard X vs X e dar a opção de extra players para outros tipos de mapas, mas lá está digo isto sem saber nada do jogo por isso o que estou a dizer até pode nem fazer sentido nenhum no Titanfall.

Edited by Lancer

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Dou o benefício da dúvida.

Para já, dou-lhes crédito por coragem.

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Cod é 6 vs 6. Isto é feito por pessoas que faziam o Cod. Não é assim tão surpreendente...

Só se for em clan wars que em pubs dava facilmente para estar 20v20.

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Cod é 6 vs 6. Isto é feito por pessoas que faziam o Cod. Não é assim tão surpreendente...

<br />Só se for em clan wars que em pubs dava facilmente para estar 20v20.
<br /><br />Estou a falar de hoje em dia. Na realidade não conheço bem o MP dos primeiros títulos da série..

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Cod é 6 vs 6. Isto é feito por pessoas que faziam o Cod. Não é assim tão surpreendente...

<br />Só se for em clan wars que em pubs dava facilmente para estar 20v20.
<br /><br />Estou a falar de hoje em dia. Na realidade não conheço bem o MP dos primeiros títulos da série..

BF4 will feature multiplayer matches up to 64 players in size, whereas Call of Duty: Ghosts has a max size of 18 (on next-gen consoles and PC). However, the multiplayer modes are different, so the player-size isn’t entirely accurate for the quality of the matches.

http://www.geek.com/games/call-of-duty-ghosts-vs-battlefield-4-which-battlefield-will-call-you-to-duty-1576252/

Maximum number of players: 18

http://callofduty.wikia.com/wiki/Ground_War

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Lá está.. Temos de dar o beneficio da dúvida.

Se fosse num IP que a malta já conhece, como o BF, onde se fosse anunciado que ia ser 6 vs 6, o pessoal tinha mais que motivos para se passar.

Mas como é um IP novo, até pode resultar bem com menos jogadores. Não sabemos.

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1389798529-xbox-one-titanfall-controller

1389798528-xbox-one-titanfall-controller

Fight In Style With The Xbox One Titanfall Limited Edition Wireless Controller

One of the best things about big game releases is the great Limited Edition gear that comes along with them. The upcoming release of Electronic Arts and Respawn Entertainment’s highly anticipated shooter “Titanfall” for Xbox One is the biggest of them all, which is why we’re so excited to unveil a must-have commemorative companion to the game. The Xbox One “Titanfall” Limited Edition Wireless Controller is the perfect way to mark the debut of “Titanfall” on the Xbox One.

"In a collaborative effort with the Xbox design team and the Respawn art department, our goal was to create a controller that feels as if it is a piece of military spec hardware transported from the universe of Titanfall and into players hands," stated Joel Emslie, Lead Artist at Respawn Entertainment.

Designed by Respawn Entertainment, the sleek controller was inspired by the C-101 carbine, used by the elite IMC Titan pilots of the Frontier. Crafted in striking detail for maximum authenticity in color and graphics, it looks and feels like an artifact from the world of “Titanfall” and is a must-have for every “Titanfall” fan.

Winner of more than 80 coveted awards from critics around the world, “Titanfall” has been recognized as one of the most anticipated games of 2014 by MTV, Yahoo! Games, CNN Money and Forbes. “Titanfall” is the first original shooter on next-gen and is winning over fans with its thrilling, dynamic first-person action gameplay featuring elite assault pilots and agile, heavily-armored, 24-foot titans.

The Xbox One “Titanfall” Limited Edition Wireless Controller will be available worldwide in time for the launch of “Titanfall” on March 11, 2014 in North America and beginning March 13, 2014 in Europe.

Edited by EsCk

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Alguém daqui já recebeu alguma coisa?


Bem.. Uma pistola completamente OP, com auto-aim :D Começa bem lol.

Mas o JackFrags diz que só dura uma vida e só se obtém através de uma Burn Card.


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http://www.rockpapershotgun.com/2014/02/13/respawn-on-titanfalls-pc-version-modding-dlc/

mouse acceleration... também começa bem a entrevista...

map pack dlcs...

sem dedicated servers em certas localizações... sem dedicated servers 3rd party (como acontece na maioria dos FPS tipo BF etc...) por ex servers da multiplay co uk

(meaning qd decidirem fechar os servers acabou a festa, mais ninguem joga porque ninguem pode correr servers disso...)

maioria das respostas às perguntas foram : "nothing is off the table" ou algo parecido ... uma forma simpatica de dizer.. "épa não".

o jogo até pode vir a ser muito bom mas estas respostas estão me a deixar um passo atrás...

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Também eu. :Y:


O_o

PpDitYn.png

A teoria diz que só tenho 15MBps... E é certo que o jogo sacou em meia dúzia de minutos...

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