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Battlefield 4

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If you’re a Battlefield fan, you’re in for a treat today. Two, in fact. Not only has the first piece of official artwork for the game been “leaked” (pictured above), but the official Battlefield Twitter has sent out a sneak peek of the trailer.

The information actually confirms last week’s claims that Twitter user 32bita had seen the box art in detail, as well as confirms our suspicion that the user had already seen the BF4 teaser trailer, as evidenced by their Battlelog. If you refer back to the article, one can see that the alleged box art appears to match the official artwork leak.

As for the teaser itself, the official trailer has been dated for next week, March 27, one day after theofficial reveal. The Twitter had only this to say:

Straight from the video editing suite: Prepare 4 Battle – 03.27! This sneak peek now, more soon.

The official release date of Battlefield 4 is expected to be sometime in Fall 2013. In the meantime, you can check out the very brief teaser trailer for Battlefield 4 below.

Battlefield (@Battlefield) March 18, 2013

in pixel enemy

Já começa a aquecer! guns.gif

Possible Battlefield 4 details leaked

A very interesting read showed up on WCCFtech today, regarding many rumored details of DICE's upcoming Battlefield 4. The information was leaked on the Chiphell Forums, a Chinese technology site. According to the person who leaked this information these details would be scheduled to be revealed in the April issue of Edge magazine, while Battlefield 4 itself would be officially unveiled on the 26th/27th of March at the GDC 2013.
According to the leaker the Frostbite 2.5 engine would be a full improvement of its predecessor, the Frostbite 2 engine. Frostbite 2.5 is rumored to only feature compatibility for DirectX 11 on the PC, and that the PC is the lead platform. Frostbite 2.5 is said to crank up the visuals and will feature tessellation technology and a dynamic weather system with dynamic weather effects that range from rain and sandstorms to haze and fog, which all depend on different factors and flexibly adjust to the variable conditions. It is said that Battlefield 4 will utilize the new tessellation technology implemented in the engine which would affect all of the environment including the water, terrain, NPC's and characters in the game. The widely appreciated and upgraded Destruction 4.0 will make a re entrance to the Battlefield, which will enable destruction on the scale that we saw in Battlefield: Bad Company 2. The PC version of Battlefield 4 is expected to benefit more from their raw power and would offer the ability to render dynamic destruction effects much more realistically.
On the PS4 and the Xbox 720 the game is expected to run at a steady 60 FPS on a 720P resolution. This might come as a disappointment to some, since it was rumored before that it would support 60 FPS at a 1080p resolution on both next-gen consoles. Although both the next-gen consoles and the PC will support 64 players on a server whereas the consoles are still stuck at a 24 player count.
The game will be set around the year 2020 and will keep loyal to the modern day setting. This time China and the USA will be the main opposing forces, with the maps based in the continent of Asia. Battlefield 4 is expected to bring back Bad Company effects at the end of the maps. For example, there is a map based in Shanghai and near the end of the round the Oriental Pearl Tower will collapse, just as the radio tower does in Caspian Border at the end of a match. The single player experience will be roughly 5 to 6 hours long, and will feature two campaigns from the PLA perspective. There is not much more information about the singleplayer section of the game, but there are a lot of multiplayer details leaked. A few names of maps were dropped too, which are:
Tiananmen
Diaoyu Island
Shanghai Bund
Xizhimen
These are only a few of the base maps that will be featured in Battlefield 4. Battlefield 4 will feature aircrafts such as the renowned Chinese Xian Y-20, the Chengdu J-20 and the Xianglong(UAV). Two of the supposedly confirmed MBT's include the Type 99 for the PLA and the M1A2 TUSK for the U.S. Forces, both having their own customization options. It is rumored that the Air Combat Zone is drastically increased, giving more space to dog fights and aerial chases. The skill system has also received an overhaul. The Commander position is rumored to return to the battlefield, with the abilities to provide fire, recharges and UAV detection to aid his team with. According to the leak micro-transactions are available for the game, but it is claimed that these micro-transactions will not disturb the balance of the game and are just optional. After a while the game will get a DLC with the following classic Battlefield 2 maps: Dalian Plant
Daqing Oilfields
Great Wall of China
Wake Island
Keep in mind that this information is from a leaked source and is yet to be confirmed.
Please keep an eye on our site - when we get a confirmation, you'll be the first to know!
Edited by Batunaz

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É só manter a formula do BF3 e lá estarei também..

Pkp é sair este ano.. Já são tantos mega títulos.

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Acho que devemos esperar um misto tal como aconteceu com o BF3. Uma boa novidade é o regresso do Destruction 2.0 ou lá o que é. No BF: Bad Company 2 os mapas ficavam completamente destruídos, podíamos meter c4 nas casas para elas rebentarem todas e matar toda a gente que la estava dentro. Aí os mapas eram mais abertos... vamos ver!

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Espero que fujam dos mapas citadinos.

Hell NO!

Aftermath rocks!

Tal como diz o Batunaz... espero um mix que a meu ver é o ideal de dois mundos!

Espero é que não pensem em começar a lançar 1 jogo por ano. Por mim 1 de 2 em 2 anos com Maps Expansions está perfeito.

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Depois do fail do MEdal of Honor fala-se este ano Battlefield 4 no proximo ano Bad company 3...vamos ver! Mas sim prefiro que saia 2 em 2 anos no mínimo.

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Nem de propósito li um artigo de um COO da Take 2 a dizer que não vão lançar GTA's nem de 2 em 2 anos. Causa fatiga no franchise. Hoje em dia, consegue-se expandir melhor a vida de um único IP. Seja com o online, expansões e season passes, etc..

Sinceramente, acho que o BF4 aguentava bem até à primavera 2014. Era só atrasar mais 2 Q.

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Sinceramente, acho que o BF4 aguentava bem até à primavera 2014. Era só atrasar mais 2 Q.

Eu nem estava a contar muito com o BF4... preferia bem mais que aproveitassem o BF 3 e fizessem uma expansão para WW2 e depois no 4 faziam o mesmo com o Vietnam...

Mapas de WW2 com este motor... JAZUZ!

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The official Battlefield 4 landing page has posted an image of an Aircraft carrier set aflame out to sea. This goes hand and hand with our reports earlier that Naval Warfare is coming to Battlefield 4. Stay tuned for more and more information as it becomes available!

phase2.png

Edited by airjoca

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No mar como assim? Com barcos e isso, da mesma maneira que há os aviões e tanques?

Conceito arriscado, mas se funcionar, boa onda. :Y:

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- New vehicles, tanks named M1A2 TUSK and PLA Type 99 and jetd called J20, Y20 et Xianglong

- Commander System come back !

- Chinesse Guns

- Frostbite 2.5

- Dynamic management of weather: rain, sandstorms, fog ...

- Destruction 4.0 system with destructible environments more than in Bad Company 2

- Only the PC version is compatible with DirectX 11

- Tessellation technology for water, land and NPC

Post do Youtube.

O sistema de Commander é um bocado arriscado também.. No BF2 era porreiro até, mas as pessoas foderam esse conceito até ao impossível. Mas vamos ver.. Se trazem a artilharia de volta, ou as supply crates e os UAVs. Isso era fixe, mas tem que obrigar o commander a ficar quietinho no seu sitio e não andar a fazer floods nem a jogar normalmente.

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- New vehicles, tanks named M1A2 TUSK and PLA Type 99 and jetd called J20, Y20 et Xianglong

- Commander System come back !

- Chinesse Guns

- Frostbite 2.5

- Dynamic management of weather: rain, sandstorms, fog ...

- Destruction 4.0 system with destructible environments more than in Bad Company 2

- Only the PC version is compatible with DirectX 11

- Tessellation technology for water, land and NPC

Post do Youtube.

O sistema de Commander é um bocado arriscado também.. No BF2 era porreiro até, mas as pessoas foderam esse conceito até ao impossível. Mas vamos ver.. Se trazem a artilharia de volta, ou as supply crates e os UAVs. Isso era fixe, mas tem que obrigar o commander a ficar quietinho no seu sitio e não andar a fazer floods nem a jogar normalmente.

I knew it! :D

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Commander System... sinceramente nunca joguei o 2, mas não percebe o alarido por causa disso... ter um Joaquim qualquer a dizer para eu fazer isto e aquilo... quando se calhar o gajo não percebe puto daquilo...

Quanto ao Dynamic Weather :god:

Caspian à noite era ÉPICO!



O Commander é o quê?


Also, destructible environments é boa onda.

Basicamente é haver alguém como se tivesse num HeadQuarters a dar ordens de atacar e defender determinados pontos...

Pah... é estúpido...

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No 2 não era só isso.

Eu joguei o 2 bastante também.. Um commander tinha acesso a artilharia, com intervalos de tempo, assim como UAVs e supply crates.

A artilharia era sem dúvida o mais poderoso. Era uma data de bombas a cair numa região que tu escolhias. Se fosse numa área aberta, aquilo era só stack up de kills. Mas um Spec Ops com C4, se conseguisse chegar à tua base, podia destruir a artilharia e depois ou tinhas algum engie para ir arranjar aquilo ou então fazias um supply drop mesmo ao lado da artilharia.

O supply drop deixava-te fazer um para-drop de uma crate que fazia de tudo. Recuperava health, ammo e reparava veículos. Até dava para matar snipers acampados, se mandasses uma supply drop mesmo em cima dele lol.

Depois era o UAV, que escusa grandes explicações. É tipo um MAV que ficava a sobrevoar uma zona que o commander escolhia, e que nem um radar, ia desvendando todos os inimigos nessa zona para o mini-map da malta da tua equipa.

Se bem me lembro eram estas as 3 "armas" do commander.

Depois claro, podia comandar Squads para atacar determinados objetivos.

Tudo isto, bem jogado, era uma maravilha para o score. Já não me lembro como era escolhido um commander, mas acho que era o primeiro que apanhasse o lugar livre, o que obviamente tornava-se uma merda, quando eram noobs que ficavam lá sem saber o que fazer. Já não sei se tinha a opção de kickar o commander, ou se eram os servidores configurados para deixarem fazer isso.

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