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Path of Exile


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A dark fantasy action RPG with visceral combat

In Path of Exile, the player has been exiled from their homeland to the corrupted and deeply hostile continent of Wraeclast. Alone, or with other exiles, they must develop their skills and discover powerful magical artifacts in order to survive the challenges of a cutthroat post-apocalyptic fantasy world.

Path of Exile immerses the player in a gritty and realistic art style that goes against the current industry trend of cartoony RPGs.

Our combat is especially visceral, with plenty of blood and gore. Position matters a great amount in our combat system. You can dodge projectiles and be blocked in by monsters.

A persistent online world with instanced gameplay.

Path of Exile has been designed from the ground up as a secure online game. Characters and items are stored on our persistent servers, and great effort is being taken to make sure that the game economy is not destroyed by exploits or hacks.

We do not classify Path of Exile as an MMORPG. It is a competitive online action RPG, and has little in common with games that are typically given the MMORPG moniker.

Our realms can support arbitrarily large numbers of players. We intend to only segregate realms based on large geographic locations (realms for North America, Europe and Oceania, for example).

World areas are instanced, meaning that each party gets its own private randomly generated copy of a given area. The random templates for these areas have been designed with a low player cap in mind (potentially in the region of 4-8 players per instance), to make the areas exciting and challenging for small groups. Areas supporting player vs. player combat (PvP) have larger player caps, so that multiple teams can fight against each other.

Communal areas such as towns do not have low player cap limitations and serve as a hub for trading and finding other players to group with.

Completely free to download and play. Supported by ethical microtransactions.

Path of Exile is completely free to play - no upfront costs or monthly fees are required to enjoy 100% of the game content.

To fund the development and maintenance costs of the project, we plan to let players purchase aesthetic perks for their characters such as:

  • Additional character animations (for example, taunts or PvP victory animations)
  • Dyes and item skins
  • Alternate spell effects
  • Social pets

    We will also offer some optional paid services such as:

    • Inter-realm/inter-account character transfers
    • Character renaming

    You’ll notice nothing in the list above confers an actual gameplay advantage.

    Randomly generated levels and items for extreme replayability

    Path of Exile features randomly generated indoors and outdoors areas, a quality that ensures long term replayability. RPG fans we talked to expressed extreme disdain for having to replay identical game areas over and over, so we're confident we've made the right design choice. We know that hardcore online gamers play for extreme lengths of time, and we want to make their thousandth hour in Path of Exile as exciting as their first.

    Our item system is also extremely diverse. Action RPG fans will be thrilled by the depth and nearly infinite customization of items.

    Player vs. Player combat

    In addition to the solo and cooperative content, Path of Exile has been designed from day one to offer a competitive PvP environment where players can display their dominance in a variety of ways. We intend to support tournaments and world PvP for both small and large teams of players.

    Dozens of combinable skills

    Full details of our skill system can be read on the skills page. Because no particular skill is limited to a specific class, everyone will enjoy tremendous variety and individual customization. Additionally, skills can augment each other in a complementary fashion, to create unbelievably powerful, elaborate effects. Want to set a trap that hurls multiple venomous fireballs? Want a critical hit from your weapon to cause the enemy to fly back stunned and frozen? That's just the tip of the iceberg in Path of Exile's revolutionary skill system.

    Release schedule

    We’ve been developing Path of Exile since late 2006. It has been in Closed Beta since August 2011 and is likely to enter Open Beta in early 2012.

    There is a long roadmap of free expansions planned, and we anticipate releasing both feature and content upgrades periodically for many years.

    Site Oficial: http://www.pathofexile.com

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Já estive a ver. Parece muito interessante.

Conheço pessoas que jogam isso e o que me dizem é:

- O Path of Exile está muito mais próximo do feel (gameplay\atmosfera) de Diablo\Diablo2 do que o Diablo 3.

- É um mix de estilos entre o Diablo 2 e o sistema de Materia no Final Fantasy VII (skills funcionam a base de gems que poes em armas socketed).

Quanto ao modelo free 2 play, segundo dizem não vai ter Pay 2 Win, apenas items de cosmetica e utilidades como aumento do inventory, char slots, etc...

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Eu jogo e tenho gostado bastante. não lhe chamaria um Diablo 2, talvez um 2,5 devido a estar melhor em alguns aspectos. É free 2 play quando deixar de ser beta, mas quem quiser ir já jogando é comprar uma key no site deles, custa 10$ (7,90€) a mais básica. Depois há packs com items cosméticos, que vão até 1000$. É uma ajuda para os devs. :)

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Para receberes uma key inscreves-te no site e:

1- esperas k te enviem uma (enviam 1 key de 3 em 3 minutos a 1 pessoa random)

2- compras um pre-order pack kker k eles tenham à venda e recebes uma ou várias keys + o valor k pagaste em guito para microtransactions + extras dependendo de qt pagaste. O mais baixo é 10$.

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  • 1 year later...


as tantas podemos trazer para aqui a conversa do Path of Exile em vez de ocupar o "o que jogaste hoje"

Some useful info:

Class wheel


-The Scion class is unlocked by beating normal mode and starts in the middle of the passive tree (str\dex\int).


passive tree builder

Edited by Lancer
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vou falar em geral porque ainda nao explorei os stats todos do Path of Exile


Geralmente está associado a HP Dano fisico e defesa


Geralmente está associado a attack speed evasion e crit


Geralmente está associado a spell damage mana e spell resistance

Edited by Lancer
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Sim, é mais ou menos isto.

No PoE isto está extremamente simplificado, o que é do meu gosto. :y:

Do que joguei ontem só tenho a apontar algo que não gosto, pelo meu estilo de jogar. Capacidade do inventário que levamos connosco muito limitado e não dá para aumentar. :-..

Mas como não há currency, menos mal. Há que fazer escolhas.

Vou continuar, sem dúvida.

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Não toco nisto há algum tempo. De certeza que são os Scroll of Wisdom? Dropavam com alguma frequencia para terem esse valor. As varias orbs e os glassblower bauble acho tinham bem mais valor.

Por outro lado tudo tem valor, a outra pessoa tem é de aceitar a troca.

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