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In a parallel universe where the space race never ended, space travel was gaining popularity amongst corporations and rich individuals.

In 1988, a brand new deep sleep cell was released, compatible with all popular 16 bit computers. Unfortunately, it used big endian, whereas the DCPU-16 specifications called for little endian. This led to a severe bug in the included drivers, causing a requested sleep of 0x0000 0000 0000 0001 years to last for 0x0001 0000 0000 0000 years.

It's now the year 281 474 976 712 644 AD, and the first lost people are starting to wake up to a universe on the brink of extinction, with all remote galaxies forever lost to red shift, star formation long since ended, and massive black holes dominating the galaxy.


Mojang. Notch. Estou curioso.

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  • 6 months later...
Here’s What the Multiplayer Looks Like (So Far) in the Next Game from the Creators of Minecraft


Forget about fantasy and those armless creepers. Mojang's next game is going sci-fi. We've already seen one glimpse at an early build of 0x10c, but that one didn't have sound. The newest video uploaded by Mojang CEO Markus "Notch" Persson lets you hear the blasters and computer interfaces, as well as offering a glimpse at what first-person action looks like in the game world. It's early, yes, but it sure makes 0x10c look really unique.


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Eu tb sou apologista dessa filosofia.

Sou mega fã do minecraft e jogo com alguma frequência. A maior parte dos jogos que jogo no PC são abandonware com poucos ou nenhuns gráficos...

Este projecto do Notch, para além de ser um FPS (género que não costumo gostar), parece-me demasiado básico, mesmo estando a olhar para um pre-alpha.

Coisas como o MC ainda nunca tinhamos visto e por isso é que teve o sucesso que teve. Agora um FPS, num ambiente fechado, no espaço, com armas de laser, etc. Faz um bocado lembrar um género de UT em ambiente MC...

Esperava sinceramente mais.

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