Jump to content

GTA V


Mini0n
 Share

Recommended Posts

Finalmente, mais alguma noticia do GTA V..

Rockstar Games co-founder and the co-writer of Grand Theft Auto V, Dan Houser has revealed that Grand Theft Auto V will let players use the same 'crews' they establish and build in Max Payne 3's multiplayer, thanks to Social Club integration.

Speaking exclusively to IGN about Max Payne 3's multiplayer, Houser said, "Multiplayer is an ever-more important part of all our games moving forward. And by creating crews through Social Club, the crews that you create in Max Payne 3 will be ready and available for you to play in Grand Theft Auto V from day one. It's all part of our larger approach to make multiplayer deeper and richer than what's currently available, much more easily accessible to the newcomer and rewarding for the hardcore.

"We made a promise not to talk too much about forthcoming games until a little further down the track but, yes, crews will feature in Grand Theft Auto V multiplayer."

This likely means everything that comes with being part of a crew in Max Payne 3 will carry over into GTA V. You and your crew members' ongoing vendettas are constantly tracked, so if someone your crew is targeting pops up in a game you're notified so you can plan to exact your revenge and scoop up extra XP as a result. You can read more about Max Payne's crews and how they might impact Grand Theft Auto V's multiplayer in IGN's exclusive interview with Dan Houser.

The announcement trailer for Grand Theft Auto V was released at the end of last year. No news regarding an official release date has yet been made.

Link to comment
Share on other sites

  • 4 weeks later...

Está na altura de alguns rumores publicados pela IGN.. É leitura interessante, para quem está ansioso como tudo pelo jogo, que é o meu caso :-..

401px-FutureGTA.jpg

Ex-Rockstar Information Leak

An Examiner article publicized a large chunk of GTA5-related rumors, stating the following:

"It has recently been brought to our attention that a poster over on the official GameSpot forums have posted a massive list of unreleased information about the future title, Grand Theft Auto V. Through a post, that has since been deleted by the forum moderators over on the GameSpot forum, along with the poster, a user by the name of Gloggle has revealed that he is a friend of an ex-RockStar employee that was fired for misconduct. Now, it seems that the ex-RockStar employee now has the intentions of leaking information on GTA V."[4]

As for the information that was listed, you can find the post as a whole below or you can view a Google cache version here.

Warning: Number 8 on the list contains spoilers of past Rockstar titles.

1. The protagonist will be one character, and one character alone. His name is (as some rumours said) Albert De Silva. He's a half hispanic man who was once part of a crime family in Vice City. He decided to settle down and have kids in Los Santos. He has one son called Kevin De Silva who is your stereotypical CoD player. He's lazy, useless and shouts racial abuse online and is really into FPS games. Kevin does admire his Dad though.

2. Multiplayer will hold 32 people on the Xbox and PS3. I wasn't told how many were able to be on the PC. Just like in RDR, players will be able to form Gangs. These gangs are not ranked through XP anymore, but via Reputation. Instead of gang hideouts, you can do jobs that range from robbing a launderette to breaking into a military base and stealing state-of-the-art weaponary. The Gang leader has much more control over his or her gang by being able to rank members of their gang and setting more specific objectives to specific members of their gang. Gangs can have their own terratory but this only applies to areas inside the city of Los Santos.

3. The map is about 5x as large as the GTA IV map and the City of Los Santos takes up just under half of this area (so it's a bit bigger than 2 GTA IV Liberty Cities). The map is (like most GTAs) seperated into three different sections.

4. Planes are flyable, they range from World War 2 fighter planes to Private Jets.

5. Cars and guns are customisable to an extent, for example, you can customise a gun to have a supressor on it and you can install nitrous into cars.

Here's some stuff you might like:

1. The protagonist is the "rich guy" from the GTA V debut trailer. You get to learn more about this man in the second when he talks about his troubles. You only see the protagonist twice in the trailer. First time is the side of his face and second time is when he is driving a Deceptor (Audi R8). The people robbing the jewellery store are just with the protagonist. He is driving the van ready to get away.

2. Gunfights are more realistic. When you are shooting a gun out of a window of a car, depending on how fast it's going you will have troubles aiming due to shaking cameras.

3. The game is due in May 2013. A more specific date has not been decided because the game is still needing 6 months to be fully developed. They will have a playable demo at E3.

4. Police chases are now way more than either running or driving. Depending on how wanted you are, police may bring out riot shields and flash bangs.

5. When someone reaches 4 star wanted level, there will be a radio warning on some stations.

6. Radio stations now do traffic reports that are actually correct. So if you don't know what route to take, you can check the traffic reports on your phone or the radio.

7. The in-game TV now has many more channels.

8. The protagonist DOES NOT die unlike in the last two Rockstar games.

9. The underworld actually has a working economy that you can contribute too by buying and selling drugs, weapons and illegal cars in single player.

10. The protagonist can take drugs which will have some effects. But smoking weed on the streetwalk will lead to getting a one star wanted level.

11. Police cars will go after you if you're obviousely breaking the speed limit. Having high speed crashes will also damage your health.

Wanted levels:

1 star - police follow you on foot and try to make an arrest. No sirens, no car chases (unless you are speeding).

2 star - police will still attempt to make an arrest. If a weapon is drawn then the police will begin opening fire. Police will use stun guns if a weapon is not drawn.

3 star - Chases begin and the police don't care how they stop you, they just want to do it.

4 star - road traps, radio stations and much more hostile police.Even when you have evaded them, they will still search for 24 in-game hours for someone matching your description.

5 star - shoot to kill, arrest only if it's made very possible. Even when you have evaded them, they will still search for 48 in-game hours for someone matching your description. Few missions become unavailable if you are wanted.

6 star - military vehicles come after you. Even when you have evaded them, they will still search for 72 in-game hours for someone matching your description. Some missions become unavailable if you are wanted

@IGN

Link to comment
Share on other sites

Estou a ver que este vai dar pica e vai ser bem difícil por causa da policia!

No 4 é relativamente fácil escapar à policia!

BTW:

11. Police cars will go after you if you're obviousely breaking the speed limit.

Vão andar atrás de nós (pelo menos de mim) 90% do jogo! :-..

Link to comment
Share on other sites

  • 1 month later...
GTA 5: How it could change the way online gaming works forever

David Houghton argues Rockstar have been dropping hints for years...

Where Rockstar goes, the rest of the industry follows. That has been the case since Grand Theft Auto III first blueprinted the urban sandbox genre in 2001 and made the wrong side of the law an acceptable place to play.

screenshot_270410_thumb_wide620.jpg

So, in which direction will GTA V take us? It's not immediately obvious - and in this tricky post-announcement, pre-anything-else period, multitudinous dubious rumours swirl like dirty socks of pseudo-truth within the great washing machine of the internet - but the patchwork of clues point to a broader, persistent universe, picture.

Current stories claim many things. WWII fighter planes will be flyable. There will be advanced on-foot police tactics, including riot shields and tear gas. Real-time radio traffic reports will help us avoid congested roads during frantic chases. Los Santos will have a dynamic, fully functioning economy that we'll be able to contribute to...

Unfortunately, this latest batch of plausible-if-unspectacular reports (initially posted on the Gamespot forums, but later removed - see more here http://bit.ly/GTLaSj) also claim to have come from a friend of a disgruntled ex-Rockstar employee, now released from his obligations to secrecy. This does stretch the back story's credibility. Rockstar wouldn't let someone go without signing the kind of non-disclosure agreement that keeps their grandchildren from talking.

LOUDER THAN WORDS

But while rumours remain rumours, there are much more tangible clues knocking around as to GTA V's direction. And they don't just come from a guy on the internet. Instead, the answers come from Rockstar themselves, 'leaked' not by their words but by their evolving behaviour and design decisions over the last few years. In a slow-burning, roundabout way, Rockstar has been telling you the shape of GTA V long before GTA V was even announced.

Most recently and significantly, Rockstar have been talking a lot about narrative and multiplayer. It seems the company's new mission is to blend the two, maintaining the essence of what makes both campaign and multiplayer gameplay successful in their own ways, but blurring the lines between them in order to make each more satisfying. screenshot_270377_thumb_wide620.jpg

We'll see Rockstar take the first official step along this path (and I emphasise the word 'official' because it isn't really the first step at all, as will be explained) with Max Payne 3's Gang Wars mode. The gist is that rather than providing the usual series of repeated team deathmatch rounds until an eventual winner is decided, the events of one round of Max Payne's multiplayer will inform the mode chosen for the next, with ongoing plot-threads tied to the main campaign running through every skirmish.

REWRITING THE STORY

Say for instance, that round one is a Kane-&-Lynch-style gang vs gang heist objective. Round two involves the thieving team having to protect its highest scoring member from the murderous wounded pride of the opposition. A Capture The Flag win leads to a dynamically-generated Protect The Leader challenge - the whole experience (in theory) effortlessly blending the traditionally irreconcilable joys of the scripted and the emergent. screenshot_270421_thumb_wide620.jpg

The factions will be the same encountered in Max's single-player saga, and the scenarios played out will detail their unexplored stories, set both before and after the solo game. See Max Payne 3's multiplayer as operating in the same way an ongoing TV series fleshes out the main story thread by doing a spin-off arc based on a supporting character. It's an exciting idea, and could break down the barrier between game modes, demolishing the traditional idea of a 'story mode' by turning both single and multiplayer into differently-shaped parts of the same narrative.

But there's much earlier precedent for this sort of thing within Rockstar's work. The studio might only be officially starting in this direction, but Red Dead Redemption was clearly an early sketch for it. The architecture of RDR's online mode was all about the dissolution of single-player/multiplayer boundaries. Its use of the main game's open-world map as a canvas on which to smudge together organic exploration, dynamic play and more traditional MP skirmishes was an inspired move, and one that's becoming a more obviously important evolutionary step for gaming.

The thing is, ever-escalating development costs - plus the starkly polarised thrive or dive nature of sales - mean that triple-A games need to change shape or die. For evidence of the seriousness of the situation, you only need look at the number of devs who have gone under this generation, and cross-reference those statistics with the increasing ferocity of the industry's (not always well-directed) war against piracy and second-hand sales. screenshot_270431_thumb_wide620.jpg

Big budget games now need to be more than games. They need to be platforms and services that continue to be ongoing parts of players' lifestyles long after the initial launch window hype. Put simply, publishers need to keep their discs on your shelf, not Gamestation's Pre-Owned rack. That's why Mass Effect 3 added multiplayer, and that's why it encouraged online play by tying the mechanics of that multiplayer to success in the main campaign. That's also why it hit players with a fully connected multimedia assault, using iOS apps to fuel their obsession with the game-world and enabling them to further shape their story even when not playing - we doubt your GTA V experience will be limited to one platform.

PART OF THE CREW

Tellingly, Rockstar has just announced its 'Crews' idea; a title-agnostic clan system existing across all of its releases, capable of creating dynamic rivalries which persist outside of the games but are settled within them. It will anchor multiplayer to further emotional weight in the real world, and as such is going to be vital to GTA V.

"But GTA sells millions," you may scoff. "Why should Rockstar worry?" Well, there's another issue that Rockstar must address.

You see the frustrating, ironic thing about GTA is that despite being a game beloved by tens of millions worldwide, it's actually appreciated by few of its buyers. Most people who buy it are not like you and I. They don't read games magazines or websites. They're not interested in developers' creative intent. GTA is a mass-market phenomenon because it's bought in huge numbers, but many of its 'fans' buy it simply because it's a mass-market phenomenon. They're the folk who use their consoles as COD and FIFA dispensers; folk who'd be catatonic after a second of Braid. screenshot_270401_thumb_wide620.jpg

When they start a new GTA game, the second they're in control they find a gun and start wrecking stuff. Rockstar's cinematic ambitions and philosophical narrative is not for them. They treat GTA simply as a drop-in, drop-out destructive sandbox, and as such are responsible for one of the most depressing stats in gaming. According to an official Xbox Live Achievements report, less than 30% of players (on Xbox 360, at least) finished the main story in GTA IV, let alone any side-missions.

Rockstar is rightly proud of its groundbreaking work. And with so many players using it simply as a way of casually messing about, something needs to be done. GTA V must be built in a way sympathetic to the less dedicated, more anarchic player. It needs to allow them to experience the story on their own terms, but without alienating those who do 'get it'. It must surely be the next planned evolutionary point from Max Payne 3's innovations.

MISSION IMPOSSIBLE

It's been discussed how the four-man heist footage in GTA V's trailer hints at co-op action. But what if that co-op action is an option in every story mission? What if GTA V blends Max Payne 3's narratively-structured multiplayer ideas with Red Dead's living online open-world? What if it layers those ideas over Los Santos' entire main campaign world, to create a game simultaneously a single-player narrative campaign, and (optionally) inhabitable with dynamic multiplayer carnage?

What if story missions can become multiplayer, with real people taking over allies and enemies on the fly?

What if story missions can become multiplayer, with real people taking over allies and enemies on the fly? You still get GTA's epic story, but instilled with an ever-shifting organic turf-war between Crews. Let some of those skirmishes tweak less intrusive background details of the main story, like shifting the balance of criminal power, and you have an elegant, innovative solution to every issue we've discussed here.

Remember how GTA IV's in- game mobile phone was intended as an organic link to multiplayer, navigating game modes while also bonding them as parts of a cohesive world? Just another stepping-stone. Soon enough, GTA will be calling you on your real phone.

Link to comment
Share on other sites

Eu pessoalmente acho que este vai ser o segundo melhor GTA de sempre , depois do vice city , e claro o vice city para mim tem muito valor sentimental , e nunca me diverti tanto a jogar um jogo , o cenário perfeito Miami e uma banda sonora incrivel , Tommy FTW , gostei tb do GTA 4 e do Niko mas tenho um feeling que este vai ser uma bomba !! CANT FUCKING WAIT , e claro este vai ser para comprar !!

Link to comment
Share on other sites

Obrigado Rev thumbsup.gif

Isto quase me fez chorar:

When they start a new GTA game, the second they're in control they find a gun and start wrecking stuff. Rockstar's cinematic ambitions and philosophical narrative is not for them. They treat GTA simply as a drop-in, drop-out destructive sandbox, and as such are responsible for one of the most depressing stats in gaming. According to an official Xbox Live Achievements report, less than 30% of players (on Xbox 360, at least) finished the main story in GTA IV, let alone any side-missions.

Que crime, fdx.

A parte do co-op é uma boa ideia.. mas não vai resultar para mim. Já tive a minha dose de esperança no co-op destruída com o Left 4 Dead, com morcões e cromos que faziam tudo menos jogar em co-op. Ou iam lançados para a frente, como se estivessem sozinhos, ou ficavam AFK 2 minutos depois de iniciar o jogo ou então ficavam para trás a olhar para a lua. Até no Gears of War 3 a jogar com o Batu, não conseguimos ir até ao fim da história porque depois duns dias, já estávamos noutra. Multiplayer é uma luta perdida, se querem misturar com a história.

Para mim,não vai resultar. Não quero saber de putos excitados. Quero jogar sozinho, submergido no mundo que a R* tão bem sabe criar. O GTAIV dá-nos mais de 50h sem usar o MP. Para fazer 100% nesse jogo, já meti 70h.

Isto de misturar online com singleplayer, só resulta bem se tiver amigos IRL que joguem, ou então conhecer e juntar-me a uma crew online. Mas isso não dá para o jogador casual, que só consegue jogar um par de horas por dia.

De qualquer das formas, este é para comprar, sem hesitação. Estou contigo NOX. Até compro o raio da versão mais cara.. Coleccionador, ou o que for.

Eu também adorei o Vice City, mas 4 anos depois, ainda meto horas no GTA IV como não meti no Vice City. Acho que ganhou o título de melhor GTA, principalmente com os DLC's óptimos, principalmente o do Gay Tony.

Este GTA V não precisa de fazer mais nada.. É só repetir o GTA IV com uma nova storyline e com os mesmos side-quests.

Bom, bom, era agora na E3 2012, a Rockstar anunciar que o jogo sai mesmo este ano ainda. Mas duvido sad.png

Edited by EsCk
Link to comment
Share on other sites

Para mim,não vai resultar. Não quero saber de putos excitados. Quero jogar sozinho, emergido no mundo que a R* tão bem sabe criar. O GTAIV dá-nos mais de 50h sem usar o SP. Para fazer 100% nesse jogo, já meti 70h.

Como é que é mesmo? :-..

De qualquer forma, concordo contigo. Por favor, não misturem SP com MP. Uma coisa é uma coisa e outra coisa é outra coisa...

Link to comment
Share on other sites

Eu gostei muito do Vice City, sem dúvida que Miami foi qualquer coisinha e a estória estava bem porreira. Mas sou aqui o único que gostou mais do San Andreas? Aquela diversidade que existia no mapa, para mim, era fantástico. Tanto se estava numa cidade populado, como no campo, como no deserto ou em las vegas, oh pah, fantástico. E gostei especialmente do facto de puder andar de avião, saltar de para quedas, e andar de bike... Curti bastante mesmo.

Para mim, um GTA V era um GTA IV + estilo Sand Andreas, acho que era perfeito e tinha de tudo um pouco. Claro que os pormenores de ir para o ginásio alterar o corpo, ter uma namorada, ou andar socializar com os amigos/familiares, dispenso completamente... Tem piada a primeira vez, depois quando eles estão sempre a ligar e um gajo sempre a rejeitar e depois mandam SMS a "mandar vir", enfim, já me chega isso IRL. :-..

Link to comment
Share on other sites

Para mim no V podiam tb acabar com aquelas corridas de merda que as vezes irritam e não servem para nada e fazer mais missões como a do assalto ao banco no IV para mim uma das melhores missões de sempre no GTA !!

Link to comment
Share on other sites

Em termos de história gosto mais do Vice City, apesar de o final da história do IV (do Nico) também ser muito bom.

Em termos de jogo mesmo, acho que nenhum bate o SA, tanta coisa para fazer num mapa enorme e ainda aquelas cenas das escolas de condução e de luta de gangs (quantas horas n perdi a ganhar o ouro naquele aérodromo...). Gosto mais destes minis bem definidos e divertidos do que andar sei lá quantas horas à procura de packages, pombos, saltos ou o carai.

Edited by IceBlackIce
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.