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Portal 2


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Portal 2 Announced

Valve, creators of best-selling game franchises (such as Left 4 Dead, Counter-Strike and Half-Life) and leading technologies (such as Steam and Source), today announced Portal 2 for shipment this coming holiday season.

Portal 2 is the sequel to 2007's Portal, which won 70 industry achievement awards.

For more information, please visit www.steamgames.com

This was a triumph... :clap:

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Mas acho que vai ser mesmo Portal 2 + HL2 ep. 3

neps:

Few other details on the puzzle-shooter sequel were revealed, though Game Informer notes that it is "a stand-alone, full-price retail release" with "new gameplay mechanics, storyline, and some surprising new twists."

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oh yeah!!!!! pelo que li, ate multiplayer vai ter!!!

Mandem vir uma Green Box, TF3+Portal 2+HL3 :D

lol

TF3, seu ganda maluco. :P

Mas acho que vai ser mesmo Portal 2 + HL2 ep. 3

Era bom :D

Mas acho que vai ser mesmo Portal 2 + HL2 ep. 3

neps:

Few other details on the puzzle-shooter sequel were revealed, though Game Informer notes that it is "a stand-alone, full-price retail release" with "new gameplay mechanics, storyline, and some surprising new twists."

Sozinho ou acompanhado, que venha daí o jogo! Espero que seja bem mais difícil que o primeiro!

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Mais detalhes:

Portal 2 features a separate two-player co-operative campaign, playable over the internet, and new gameplay features include physics-changing paint.

(...)

Portal 2 introduces a cast of dynamic new characters, a host of fresh puzzle elements, and a much larger set of devious test chambers.

Players will explore never-before-seen areas of the Aperture Science Labs and be reunited with GLaDOS, the occasionally murderous computer companion who guided them through the original game.

(...)

The game's two-player co-operative mode features its own entirely separate campaign with a unique story, test chambers, and two new player characters.

This new mode forces players to reconsider everything they thought they knew about portals. Success will require them to not just act co-operatively, but to think co-operatively.

(...)

Co-op will work online or in local split-screen, and includes various options to assist with communication, including a picture-in-picture mode.

The main single-player campaign will take place hundreds of years after the original Portal, although you still control main character Chell.

On the story side, the recent changes to the first game's end sequence hint at narrative continuity, confirmed in the preview, and Portal 2 will also absorb other details that may have seemed throwaway at the time, like the rows of GLaDOS-style personality cores illuminating the room with the cake during the last scene of the first game.

These cores were individual AIs, some of whom now play secondary characters you encounter in various contexts.

Although your gun will continue to fire just two portals, physical forces will now bleed between them. For example, a portal positioned below a powerful suction tube will maintain that suction across the portal threshold, affecting objects on the other side. There's also a tractor beam.

Perhaps most interestingly, there's even a range of paints that change surface friction and behaviour, which you can distribute through careful portal use. For example, you can paint the floor orange to increase the speed you move over it.

You will also get to see more behind the scenes of the Aperture Science facility. It sounds as though time hasn't been kind to the labs, and of course the further away from the shop floor you get the greater the chance of finding out more of what's going on in the story.

Finally, the preview confirms that Portal 2 will be significantly longer than its predecessor. Despite all the acclaim it attracted, Valve feels it was taking a chance on the original, whereas this time it is more sure of itself.

noticia completa aqui

Edited by Alexius
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Pa, o pior é que a equipa que fez o Portal saiu da Valve o ano passado mas não conseguiu levar com eles o franchise logo este Portal vai ser um pouco uma incógnita! A ver vamos...

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Eu estive a ver o podcast desta semana do Epic Battle Axe (recomendo vivamente) que a malta da Valve fez um update ao Portal e fui ver a noticia em concreto:

Portal Mysteriously Updated With Secret Radio Codes, New Achievement

500x_portal_update.jpg

Valve's brilliant first-person puzzler Portal has just been updated. Not normally a big deal, but when that update adds a new, mysterious Steam achievement and some hidden radio transmissions and this is Valve we're dealing with, we're right to be curious.

Today's Portal update, officially, features the following addition: "Changed radio transmission frequency to comply with federal and state spectrum management regulations." Not officially noted there is the new Steam achievement "Transmission Received" which goes undescribed by the developer, but involves the use of Portal's in-game radios.

Also included, as spotted by Steam forumgoers are a bunch of new sound files, all prefaced with the word "dinosaur." According to members there, those sound files feature Morse code encoded transmissions.

While we have no idea at this point what Valve is planning—the Steam mob is currently pounding away at a solution and Morse code experts are encouraged to join the fray—we wouldn't be surprised if the Half-Life and Left 4 Dead developer was planning a Portal related announcement. If it were to announce Portal 2, we wouldn't be surprised. If it were to announce a sequel to one of its games in its own game, we'd simply be impressed.

Given the close relationship between Portal and Half-Life, we could also be looking at a separate game announcement, like the long-awaited Half-Life 2: Episode 3. Whatever the case, we're excited and keeping a close eye on updates.

Update: New sound files, including this new computerized voiceover from something that is not GlaDOS and http://www.youtube.com/watch?v=nVB9_WxmsRc, have been making their way to YouTube from users. Give 'em a listen.

The game continues, with those sound files containing data for equally mysterious images. There's plenty of code-cracking to be done, as Valve is going hog wild with this multi-layered puzzle.

Changed radio transmission frequency to comply with federal and state spectrum manage [steam Forums - thanks, Alex!]

Mt fixe a ideia! :y:

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Portal 2 Adiado Para 2011

A Valve revelou hoje que o lançamento de Portal 2 foi adiado para 2011. Quando o jogo foi oficialmente anunciado para PC e XBox 360 em Março deste ano, as previsões apontavam para um lançamento antes do Natal.

A Valve e a Aperture Science (a empresa fictícia do jogo) admitem que "preocupações relacionadas com a segurança pública estiveram na base da decisão." Aparentemente, algo de muito grave aconteceria se o jogo fosse lançado ainda em 2010, que é como quem diz, não estaria de acordo com os parâmetros de qualidade que os jogadores esperam dos jogos da Valve.

Ainda assim, a Valve mantém a promessa de que vai apresentar o novo Portal na próxima semana na E3, e que têm uma surpresa relacionada com Portal 2 para revelar neste evento.

Segundo as informações que foram revelada até hoje, Portal 2 introduz um elenco de novos personagens, puzzles frescos, e um conjunto muito maior de câmaras de testes. Os jogadores vão explorar áreas nunca antes vistas nos laboratórios da Aperture Science, e reencontrar GLaDOS, o companheiro computador ocasionalmente assassino que os guiou através do jogo original.

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