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Lara Croft And The Guardian Of Light


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New Tomb Raider Game Drops Tomb Raider Name

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Not surprisingly, Square Enix announced today that developer Crystal Dynamics is at work on a new Tomb Raider game. Except, this one isn't called Tomb Raider, the famous words nowhere to be found in the game's title.

Instead, the game is called "Lara Croft and the Guardian of Light". Strange to forgo such a recognised brand, but then, it's a downloadable game, not a full retail title. And in the words of Crystal Dynamic's Darrell Gallagher, it's "something completely new and very different to what people might be expecting". Add in the fact the name isn't as relevant as it once was, and maybe dropping the "Tomb Raider" thing isn't the worst idea of the week.

It'll be out later this year, and there's no other information at this stage, with the game due to be shown off for the first time at GDC next week.

Sinceramente, preferia o nome Tomb Raider.

Mas o essencial é o resto, portanto, venha daí a Lara! :y:

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First Lara Croft and the Guardian of Light Screens, Details

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One look at the all-new Tomb Raider game and you'll see why Eidos and Crystal Dynamics have put aside the famous name for Lara Croft and the Guardian of Light. This is a very different Tomb Raider game.

The downloadable cooperative Lara Croft adventure drops the standard behind-the-back third-person camera angle from just about every other Tomb Raider game in favor of an isometric camera. Lara Croft and the Guardian of Light also gives the treasure hunter a new puzzle-solving buddy in the form of Totec, according to Gamespot's first look at the game. He'll be playable by your co-op cohort of choice either online or off, but Gamespot stresses that the title can be played solo.

Click around for six new screens of Lara Croft and the Guardian of Light and squint real hard to see Ms. Croft doing her thing.

Meh

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o meu "como assim" era um comentário à perspectiva isométrica e aos screenshots que o minion postou..

:blerk:

os únicos tomb raider que joguei até ao fim foram o primeiro e estes três últimos da cd. agora estragarem o que tinham estado a construir com esta treta? :\

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Lara Croft and the Guardian of Light Eyes-On: What's A Better Word For Reboot?

Crystal Dynamics is going digital for Tomb Raider star Lara Croft's next adventure, an isometric, puzzle-focused and arcadey spin on the 15-year-old franchise. is Lara Croft and the Guardian of Light rebooting in the right direction?

Now, it may not be fair to label Lara Croft and the Guardian of Light a "reboot" as Crystal Dynamics is clearly making the PlayStation Network and Xbox Live Arcade release as a Tomb Raider game with clear boundaries between it and the "pillar" releases. Guardian of Light is set outside of the series chronology, an independent side story. It also plays differently from every other Tomb Raider game, a top-down, sometimes cooperative adventure that adds a second player, the Mayan warrior and spear expert Totec.

The side story is a straightforward one, involving an ancient and powerful artifact, the Mirror of Smoke. Given that this artifact is both ancient and powerful, Lara isn't the only character on the hunt for this thing, which happens to have an evil spirit named Xolotl contained within—but not for long.

We also probably wouldn't call Lara Croft and the Guardian of Light a twin-stick shooter, even though it uses the familiar dual-analog movement and aiming seen in many XBLA and PSN games. But the combat, simple in its Diablo-like point and shoot action, looks fluid and fun. Move with the left, aim with the right, pull the right trigger to fire, both for Lara, equipped with dual pistols, and for Totec, normally armed with spears, but capable of picking up a machine gun when necessary.

Guardian of Light's most appealing feature is its puzzle-solving and platform traversal, much of which requires cooperative planning and execution. For instance, Totec can throw spears at walls, which Lara can use as improvised platforms to get to higher elevation. Lara can also aid Totec in his bottomless pit avoidance, using her grappling hook. She can fire the grappling hook at an object, letting Totec use the hookline as a tightrope. She can also fire the grappling hook at Totec himself, giving her Mayan buddy a repelling line to climb up walls too high to scale otherwise.

Perhaps the most interesting use of Totec and Lara's cooperative platforming mechanic was during a puzzle filled with instant-kill spikes. In the center of one of the game's tombs near the base of a set of staris was a tall pillar with spikes jutting out, a much-needed puzzle piece atop it. This particular puzzle required that Totec stand on a pressure plate, deactivating the spikes. After throwing a spear into the pillar, it was clear that Lara wasn't high enough to reach the rim of the pillar's top. The solution? Totec had to walk back up the stairs, elevating himself, then throw additional spears at the pillar, creating a makeshift ladder for Lara to climb.

Some of the other coop action involved one player pulling a lever or rolling a ball while the other fended off a swarm of massive spiders. Players will also need to keep an eye on their partner's health helping to revive their fallen teammate when fatigued.

Crystal Dynamics teased some competitive aspects in the form of loot collection and a straightforward contest for high scores. Developers at GDC also briefly touched on a player progression system, but wouldn't provide specifics about how that system worked.

Lara Croft and the Guardian of Light also features a single-player only mode. There's no option for an AI-controlled coop buddy, so solo players will play a version of Lara with beefier platforming abilities.

While Lara Croft and the Guardian of Light may not be a full-fledged "pillar" entry in the Tomb Raider series, it's perhaps the most refreshing, most enticing take on the character in a long time. That it evoked fond memories of pick and play games like Diablo and the console-only Baldur's Gate: Dark Alliance games may have had something to do with that, but the smart puzzle mechanics and arcadey gameplay have already ensured that Crystal Dynamics' side-story spin-off is one of summer's most interesting downloadable games.

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Conhecem Lara Croft: And The Guardian of Light? Se não, então ficam também a saber que este não é o próximo Tomb Raider, mas sim uma aventura secundária que está em desenvolvimento em paralelo com o próximo Tomb Raider a sério.

Quem o diz é a própria Crystal Dynamics, que através de uma resposta lançada no seu Facebook, fez questão de frisar que: "Sabem que isto não é Tomb Raider certo?" Além de mencionar ainda o verdadeiro Tomb Raider; "Estamos a trabalhar em dois jogos, mas este é algo diferente e novo. São dois jogos diferentes e não vão afectar-se mutuamente."

Quanto a Lara Croft: And The Guardian of Light, este vai ser apenas um jogo por DLC (Conteúdo por Download) a ser lançado durante o verão para a PSN, Xbox Live e PC, em que jogam segundo uma perspectiva isométrica aérea, com opção para multijogador.

ufa!

g4mers.com

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  • 1 month later...
New Guardian of Light Screens: Lara Croft & Friend Double Team Huge Balls

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It may not bear the Tomb Raider name, but Lara Croft's next adventure features much of the same puzzle-solving action the Eidos series is famous for. In Lara Croft and the Guardian of Light, however, the focus is on co-op.

New screens of Lara Croft and the Guardian of Light highlight that emphasis on cooperative play. The two-person, giant ball-manipulating team—Lara Croft and her Mayan tribesman partner Totec—will be forced to endure all manner of brain-teasing challenges in order to recover that pesky Mirror of Smoke. If you have no idea what we're talking about, make sure to read our recent preview of the Xbox Live Arcade, PlayStation Network and PC game, due to arrive this summer.

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The Lara Croft folks also released this lovely piece of key art from the forthcoming XBLA/PSN/PC game, which is well worth downloading at huge resolutions.

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