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Koreans Flock To Aion Beta In Record Numbers

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Korean gamers love their MMO games, but apparently they're loving on one more than most. That one is Aion: The Tower of Eternity from NCsoft. The open beta test for the game launched earlier this week over in the land of...Korean things, and already they've surpassed 170,000 players - and that's concurrent. 170,000 players all at once, all for Aion. Knowing Korean gamers, they're still playing right now, or at least the survivors are.

“The response we’re seeing in Korea is incredibly exciting,” said David Reid, president of publishing for NCsoft West in Seattle. “Our Aion community in North America and Europe is also rapidly growing. We’ve got aggressive plans for the western launch in 2009”.

See, now Aion has always seemed to me to be one of those Korean titles that looks extremely pretty but then fails to impress you once you are actually online playing it. Is Aion going to be different? Come on, I know some of you have played. Tell me!

Aion: The Tower of Eternity Breaking Beta Test Records in Korea

Commercial launch for NCsoft game only weeks away in Korea; North American and European launches set for 2009

SEOUL, Korea, Nov. 14, 2008—One of the most highly anticipated massively multiplayer online (MMO) games, Aion®: The Tower of Eternity™ from NCsoft®, is already showing signs of reaching hit status in only a matter of days since open beta testing kicked off earlier this week. Aion is scheduled to launch in Korea within the year and launches in China, North America, Europe and Japan are planned for 2009.

Since Tuesday’s launch of open beta testing in Korea, concurrent user numbers have already jumped to more than 170,000 players, making it the most popular beta event in Korean history. According to NCsoft officials, more than 11,000 people were logged into the game after only two minutes of open beta service. In less than an hour, that number had ballooned to 40,000. Currently the number of concurrent players has leapt up to more than 170,000.

To meet the unprecedented demand by gamers, NCsoft rapidly expanded to 25 servers over the first few hours of opening the beta. Even with the increased number of servers, tens of thousands of people were waiting to enter the game. By the second day of open beta, the game reached the top spot in Korea’s Gametrics web site that rates games that are played in Korea’s PC Café industry.

Aion is an epic fantasy MMO that combines an eastern-style focus on visuals and design with western action-oriented gameplay. In Aion, players must fight to save a beautiful and vibrant world ripped asunder by a celestial war; during their adventures, players will ascend to divinity and earn the ability to fly. Flight adds a fun and strategic dimension to the gameplay of Aion and is integral to combat, exploration, harvesting and more.

“The response we’re seeing in Korea is incredibly exciting,” said David Reid, president of publishing for NCsoft West in Seattle. “Our Aion community in North America and Europe is also rapidly growing. We’ve got aggressive plans for the western launch in 2009”.

For more information on Aion, go to http://www.aiononline.com.

kotaku

Vindo de quem vem (Lineage II), parece-me que vai ter sucesso. Curtia ver este jogo a rivalizar com o WOW na Europa.

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  • 2 weeks later...

Nem GW, nem Warhammer, muito menos GW2 ou até este irão bater o WoW.

E atenção que eu jogo muito wow, mas também joguei estes todos, até cheguei a comprar a Collector Edition do Warhammer Online.

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  • 6 months later...

Aion's Western Launch Dated

The long wait is only going to be a little longer now, as NCsoft announces a September release date in North America and Europe for their highly anticipated massively multiplayer online game Aion.

Released in November in South Korea and April in China, North American and European gamers have been chomping at the bit to get their grubby little paws on NCsoft's Aion for quite some time now. With beta events in partial swing and running smoothly, NCsoft has gone ahead and penciled in a release date for the game. North American players will be able to purchase and play the game come September 22nd, and after three days of relentless cross-continental taunting it will then reach European shores.

Along with the retail release, Aion will also be available for download via Steam, Direct2Drive, or directly from NCsoft.com.

I've played through several beta events so far, and all I can really say is that September 22nd seems a very long way away.

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  • 2 weeks later...

Estou na beta este fim de semana foi a Closed Beta event 3 deixo aqui o meu feedback da mesma maneira que postei na Techzone/Zwane para quem quiser ler

1ª impressão depois de levar um Warrior->Templar ate nivel 10.

Isto são as minhas opniões

Pros:

- Graficamente muito Bonito.

- 1001 opções de custmização de chars.

- Animações bem conseguidas e fluidas não parecem "stiff" ou presas.

- Corre no maximo no meu PC sem qualquer quebra de frames.

- Respawns rapidos.

- Combate fluido com chains e algumas opções estratégicas.

Contras:

- Muito dumbdown o jogo automaticamente faz sempre /face ao mob mesmo estando de costas spammando uma skill o jogo coloca o char na devida posiçaõ, auto follow ao mob podes estar a 40y de distancia fazes spam na skill o char faz follow directo, isto vai tornar o PVP mais gear based e menus movment skill based-

- A disposição das stats nos items esta um bocado confusa e no "papperdoll" ta pior ainda, usão o sistema de rate nas states mas depois no paperdoll nao diz quanto % essas rates dão ex: quanto o meu block vai absorver e quanto a minha Main hand vai dar de damage numa target com 0 armor isto para min é importante pois gosto de saber o quanto a minha char progride.

- 1 raça apenas por faction, embora bastante customizavel.

- Quests booring ao bom estilo do WOW, "go to Y", "kill X of Z mob", "gather H drops" embora como ja tenha sido dito a main quest mantem algum interesse sempre temos que fazer as outras para "gold" e Xp.

- Claramente um jogo feito a pensar no mercado asiatico isto pode não ser mau para alguns mas por exemplo a seguir

- O quest text ve-se que é apenas uma tradução não há um espírito dado aos NPCs nem muitas pontas de humor como temos no WOW.

- Algumas palavras nem cabem no UI e ficam de fora ou cortadas

- UI medonha com poucas opções de customização exemplo: não da para mover as unitframes, a actionbar o minimap etc, não da para fazer uma coisa basica como dar um fundo escuro à chatwindow.

- os icons das abilities parece que foram feitos por um puto de 12anos no paint.

- tanto hype em volta das wings... não é mais rapido do que caminhar e depois tem um cooldown não se pode voar quanto se quer.

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Malta, WarCraft/WoW Lore vai para aqui: Warcraft Lore

Aion Preview: Onward Towards Ascension

After taking part in several weekend beta test events, we're finally ready to turn a slight more critical eye on NCsoft's latest massively-multiplayer offering, Aion.

What Is It?

Aion, formerly Aion: The Tower of Eternity, is a massively-multiplayer online roleplaying game created by Korean developer NCsoft. It takes place on the world of Atreia, which was torn apart ages ago during a war between two powerful heavenly forces created by the benevolent god Aion. The planet was split into dark and light halves, with the humans on the light side retaining their characteristic beauty, while those on the dark developed claws and talons to help survive their harsh environment.

At its heart, Aion is your basic massively-multiplayer online roleplaying game. Players choose one of four classes - Mage, Priest, Scout, and Warrior - with each class splitting into two separate careers once they reach level 10. That level is also when players gain the ability to fly, adding another dimension to traditional MMO movement and combat.

What We Saw

I've now played in three beta events, taking three of the four starting classes - Warrior, Mage, and Scout - to level 10, at which point you get to select your final class and earn your wings. For a good portion of the time I spent I played with a friend, which can make the experience more fulfilling. Something to keep in mind.

How Far Along Is It?

The game is already out in China and Korea, with NCsoft working around the clock to make sure that when it releases it feels more like a Western product and less like one of the shoddy Korean imports currently flooding the MMO market. Ramping up towards a September release in Europe and North America.

What Needs Improvement?

Getting Started: The new player experience is amazingly fleshed out and well crafted the first time you go through it. By the fourth, you know the routine by heart, however. There are two different factions in Aion, and each progresses from levels 1-10 in their own unique way, but each time you start a new character you get the same experience, just with extra powers. It makes leveling easier - I can get a character to 10 in five hours - but I'd like to see a bit more variety, especially considering you have to reach level 10 to pick your final class, and you can't swap. Perhaps some class-specific quests to keep things fresh?

Buy, Sell, Trade: It's disappointing to me that a game this lovely uses an archaic system that lets players set themselves into private store mode anywhere and everywhere. You'll find them in great numbers around major cities and key quest locations, sitting their idle with advertisement text over their heads. It's not so bad in instanced areas, but zoning into one of the major cities is a laggy pain in the ass, thanks to the hordes of merchants who have set up shop right at the zone-in point. What should be glorious first steps into a beautiful new area becomes a stuttering mess. They need to cordon off specific areas for traders.

What Should Stay The Same?

East Meets West: Too many times have I seen a gorgeous online game with that signature Korean art style, only to log in and find the game mechanics are a bloody, unpolished mess. Aion manages to keep the polished look of a Korean MMO and marry it with a Western presentation in a way I've dreamt of but never seen come to fruition. The grind that normally plagues these types of games is so far absent, and the emphasis on story so far verges on that of games like World of Warcraft and Everquest II. These have been some very impressive first steps.

Cinematic Quests: Aion often takes the focus away from the player to deliver quest objectives, presenting them as cinematic cut scenes rather than simple lines of text. As big as a full-fledged induction ceremony to celebrate the player's ascension to daeva-hood or as small as a simple pan over the area where your quest takes place, the feature adds a sense of grandeur to the proceedings.

Familiar Yet Distinctive Graphics: While the characters in Aion are rendered with the signature Korean flair, the world itself is quite unique. The creatures that I encountered were, for the most part, unlike anything I've experienced before, and even the more traditional Asian monster mainstays, like mushrooms, carried their own distinct style. The world itself is gorgeous and quite varied, especially considering the small slice of the game world I was able to experience during the beta events.

Mad Skills: While the first few levels of any class in Aion are what you'd expect from any MMO, once the combination skills kick in, things really start to liven up. Similar to Age of Conan, some skills are linked directly to others, meaning that you must fire off one, and then the next becomes available. Eventually you have multiple choices of how you'll string your powers together, adding a lovely bit of strategy to the combat. The game also features certain skills that can only be fired off after a gauge is filled by delivering and taking damage, similar to the way Limit Breaks worked in Final Fantasy VII, which I felt was a very nice touch.

Flying For Fun: After spending 10 levels hoofing it, taking to the air in your very own set of wings is an exhilarating experience. The flight mechanic works very well, with a duration that can been enhanced as you progress in level opening up new places to explore as well as new ways to combat your enemies. As an added plus, if you're sitting around bored, waiting for your group mates to return from the bathroom, you can find a nice spot and see how close you can get to the ground before hitting the wings button. Try not to miss.

Final Thoughts

So far Aion has been a rather pleasant surprise. Like many of you, I saw the beautiful screenshots and immediately expected another run-of-the-mill Asian online game, but it looks like Aion could have the substance to back up all of that style.

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  • 3 weeks later...

Joguei a beta de este fim de semana por ter feito a pre-order do Collector Edition e fiquei muito muito surpreendido! O jogo está muito completo e totalmente inovador em algumas funcionalidades, cheguei a level 21 e já estava uma besta total :D

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Joguei a beta de este fim de semana por ter feito a pre-order do Collector Edition e fiquei muito muito surpreendido! O jogo está muito completo e totalmente inovador em algumas funcionalidades, cheguei a level 21 e já estava uma besta total :D

Também estou na beta. Gostei do jogo cheguei a lvl11 com um asmodian galdiator. De facto o jogo está bom, mas achei as quests uma valente seca, são todas iguais lol. Também não percebi pk não há um general chat, estive num server full e não vi uma única pessoa a falar.

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Joguei a beta de este fim de semana por ter feito a pre-order do Collector Edition e fiquei muito muito surpreendido! O jogo está muito completo e totalmente inovador em algumas funcionalidades, cheguei a level 21 e já estava uma besta total :D

Também estou na beta. Gostei do jogo cheguei a lvl11 com um asmodian galdiator. De facto o jogo está bom, mas achei as quests uma valente seca, são todas iguais lol. Também não percebi pk não há um general chat, estive num server full e não vi uma única pessoa a falar.

Eu exprimentei um asmodian warrior/templar, foi o que levei até lvl 21, e depois ainda dei uns toques num mage. Sim alguma quests são secantes mas não as achei repetitivas, e as quests que têm cutscenes estão geniais.

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5 gb's e picos, se não me engano.

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:-..

O meu ocupa 8gb.

E eu sou mais imba que tu :P

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Uma coisa que gostei muito é o facto de conseguir correr o jogo com tudo no máximo, e consegir mais de 40fps em qualquer zona. Coisa que não consigo com o WoW, não percebo muito bem pk.

Edited by sithlord
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isso sao graficos maxed?

se sim estou desiludido :x

lotr/warhammer superam isso graficamente. E mesmo a nivel d weapon e char models wow consegue superar. edit:(mesmo cenarios se forem a outlands\northrend wow ganha)

E tal como eu contava, montes d opçoes d customization à cara e à cam distance a que se joga nem se nota no outros chars.

Edited by Lancer
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se aquilo que mostraram nas screenies sao mm os graficos maxed

Desculpa lá estar-te a dizer isto, mas a tua conversa é mesmo à lá fanboy... Os cenários são brutais, as características que podes dar à tua personagem são bastante completas e o sistema de combate está muito melhor que o do WoW, mas sem pensar duas vezes. Eu jogo muito WoW e estou surpreendido com o Aion.

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Estava a discutir o aspecto grafico, pelas screenies k mostraste tt de cenarios e desenho de characters n achei nd d especial, começo a pensar que as outras imagens k eu vi ha uns tempos fossem renders em xs d ingame shots.

Mas ja que queres passar ao sistema de combate, para quem jogou outros jogos da ncsoft nao tem assim nada de muito inovador.

O WoW tem muitos defeitos, jogo k satura facilmente, balance, content, pvp serio limitado a arenas... entre outros, mas o sistema de combate é dos melhores que ja vi. Ja o aion tem sistema de combate City of heroes V2.0, imo ficas com o character demasiado preso, mas isso sou eu, gostos.

Estão livres de postar umas screenies em condiçoes, é pa isso que estao na beta :P (e é por isso tb k estamos a discutir isso)

Volto a dizer essas screenies se sao mm footage ingame desiludem-me ou entao foram tiradas em spots mta maus. (culpa dos fotografos sorry)

E sou fanboy sou, mas é de Eve online ^^

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