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Jogo de Spielberg será um clássico, diz EA

O vice-presidente e chefe de tecnologia da Electronic Arts (EA) afirmou que o próximo jogo que o realizador Steven Spielberg está a desenvolver em parceria com a produtora tem potencial para ser o “Citizen Kane” do sector e até de «fazer chorar» o jogador.

Durante o evento de tecnologia Imagina2008, e na sequência da palestra “When Tech Meets Emotion”, Glenn Entis revelou que o próximo título de Spielberg, conhecido actualmente apenas pelo nome de código LMNO, «irá provocar emoções genuínas e comover os participantes».

O jogo, que será lançado para a Xbox 360 e para a PS3, colocará o jogador na pele de um ex-agente secreto em fuga e que deverá acompanhar uma mulher, comandada pelo computador, cujas reacções e atitudes são ditadas pela forma como se lida com ela.

Recorde-se que a EA e o realizador, estão actualmente a trabalhar juntos em três títulos – Bloom Box (um quebra-cabeças para a Wii e DS), LMNO e ainda um outro, sem pormenores revelados.

Fonte: Exame Informática

Será que de excelente realizador (o meu favorito) vai passar a excelente criador de jogos?

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A EA é especialista em hype.

Depois qd se joga mesmo o jogo é q se tem noção da banhada... De qq modo, espero sempre q seja como eles dizem!

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A EA é especialista em hype.

Depois qd se joga mesmo o jogo é q se tem noção da banhada... De qq modo, espero sempre q seja como eles dizem!

A EA não tem desiludido...

Uhm... demasiado hype...

Vai ser grande desilusão.

Acreditava-me mais se fosse o Will Wright em vez do Spielberg.

Epah confundo sempre...

Esse é o do Sims ou o do Black & White?

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Sims e está agora no Spore...

Black & White é do Peter Molineux que está agora no Fable 2.

É isso!

Eu acho que esses 2 são génios!

O Will, com o Sims criou o jogo mais vendido de sempre.

Com o Spore, vai revolucionar.

Mas também acho que o Molineux é grande génio, porque o Black & White é dos melhores jogos que joguei. Conceito excelente!

E mesmo o Fable está Fabluloso! :P

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epá n gozes, que eu tenho em casa uma maquina de picar carne exactamente igual a essa lol

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epá n gozes, que eu tenho em casa uma maquina de picar carne exactamente igual a essa lol

Toda a gente tem. :-..

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Se ainda fosse o David Cage.

Nomad Soul, Fahrenheit e aquele outro que vai sair para a PS3... uhm... um sei lá quê "Rain"...

O Fahrenheit foi excelente até para aí 75%, depois a história ficou tão, mas tão bosta... mas de jogabilidade e envolvência está no topo.

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Se fosse o David Cage ou Peter Molineux ou Will Wright. (Preenchido à minha vontade)

:tease:

Se fosse o David Cage e Peter Molineux e Will Wright. (dreamteam :-.. )

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EA Cancels Steven Spielberg Game

For years now, Electronic Arts and Steven Spielberg were supposed to have been working on a project called "LMNO". We'd long thought it was dead. Now EA has finally confirmed it.

Jake Kazdal, a former EA developer who worked on the game, told the 8-4 podcast "I don't know exactly what was the thing that made it fall apart. I'm sure anybody you ask is gonna tell you something a little bit different, but it didn't end up ever taking off."

"There was some rival game stuff that may or may not have come out of EA that was basically the same thing minus some of the stuff we were doing. There was just a lot of politics."

Electronic Arts then confirmed the game's shutdown to Joystiq, though stressed that the mega-publisher "maintains its relationship with Steven Spielberg".

Maybe they just felt the partnership was better served making a game based on one of Spielberg's less exploited film properties. Empire of the Sun 2: Death March, perhaps. Or Batteries Still Not Included.

Bah.

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Olha estes, não têm capacidade para fazer um verdadeiro épico como anunciavam, por isso optaram pela saída que muitas vezes foi dada para o Duke Nukem forever.

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EA Cancels Steven Spielberg Game

For years now, Electronic Arts and Steven Spielberg were supposed to have been working on a project called "LMNO". We'd long thought it was dead. Now EA has finally confirmed it.

Jake Kazdal, a former EA developer who worked on the game, told the 8-4 podcast "I don't know exactly what was the thing that made it fall apart. I'm sure anybody you ask is gonna tell you something a little bit different, but it didn't end up ever taking off."

"There was some rival game stuff that may or may not have come out of EA that was basically the same thing minus some of the stuff we were doing. There was just a lot of politics."

Electronic Arts then confirmed the game's shutdown to Joystiq, though stressed that the mega-publisher "maintains its relationship with Steven Spielberg".

Maybe they just felt the partnership was better served making a game based on one of Spielberg's less exploited film properties. Empire of the Sun 2: Death March, perhaps. Or Batteries Still Not Included.

Bah.

Told ya!

Quem não os conhece que os compre...

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How Steven Spielberg's Ambitious Video Game Failed To Take Off

Steven Spielberg once tried to make a video game known to most people only as "LMNO," an ambitious project that would have explored the relationship between a secret agent and an alien-like creature named Eve had it not been canceled—twice.

1UP delves into the history of Spielberg's "LMNO" at developer Electronic Arts, explaining that the game was originally designed to be a cooperative adventure starring Lincoln, a quiet everyman, and Eve, an alien-looking woman from thousands of years in the future. On the run from government agents, the duo would communicate non-verbally, with the AI-controlled Eve modifying her behavior based on the player's decisions.

The game would have been presented in the first person, featuring parkour-esque gameplay in the vein of another EA game, Mirror's Edge. It strove to create an emotional bond between player and Eve. Oh, and it was about three hours long. At least, that was the first version of LMNO.

After realizing just how ambitious, atypical and expensive the project was, EA reportedly gutted the team and started LMNO anew with something described by one former team member as "Uncharted set in a Spielberg universe."

Too bad that didn't work out either. Ultimately, ambition, unproven gameplay concepts, fear of originality and EA's bottom line put LMNO to bed forever.

1UP's write-up of the LMNO affair not only goes extremely deep into the project, but also shows off screen shots and art from the canceled game. Don't miss it.

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