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Chartrukian
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Existe alguma maneira de evitar a radiação que se vai deparando?Ou melhor, existe alguma maneira de conseguir apanhar a "Alien Blaster" que se encontra na aterragem forçada do UFO sem ficar exposto àquela quantidade de radiação(ainda vou no nível 4)?

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Há duas cenas (pelo menos) que ajudam na radição: uma que reduz a absorção de radiação (Rad-X) e outra que remove 90 rads (Rad Away).

Isto falando de items. Depois tens uns perks, que só apanhas lá mais para a frente.

Quanto à arma não faço ideia. Nem sei de que UFO falas... :unsure:

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Ok obrigado

O UFO fica prós lados de uma planta eléctrica - MDPL-13. Esta área é muito radioactiva e ate encontra-se um escorpião enorme (o melhor é passar de fininho por ele)

E a arma até agora é a melhor que encontrei...um tiro e evaporam-se

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Fallout 3's Delivers Puppies! on May 5

Broken Steel, the third downloadable episode for the PC and Xbox 360 version of Fallout 3, will raise the game's level cap to 30 and remove the games ending on May 5, Bethesda announced this week.

Broken Steel will sell for 800 points and will include an entire new area outside of Fallout 3's wasteland based on Andrews Air Force Base. The new DLC will also include more weapons, enemies and perks, including one that can bring back your dog when he's killed.

Broken Steel is the third of the three downloadable episodes Bethesda has been talking about for Fallout 3. The new content kicks off at the end of the game, changing away the original title ends and extending it perpetually. Once Broken Steel is downloaded Fallout 3 has no ending, Hines said.

"Broken steel doesn't have an ending," he said. "There are no more endings, we got the message."

The game also slightly tweaks the moments leading up to the ending, adding the ability to send one of several of your companions to complete the final task of the game, instead of doing it yourself.

The new content starts about two weeks after the events of Fallout 3's main quest, opening up in the Capital Wasteland by Project Purity, which is now up and running.

"Broken Steel takes into account what you did in Fallout 3 and what the world is like now," Hines said.

In Broken Steel the battle between the Brotherhood of Steel and the Enclave still rages and you are tasked with discovering and helping to build a Tesla Canon, a new, more powerful weapon for the Brotherhood.

As with the original Fallout 3 storyline, there are also a number of side quests in Broken Steel, most of which have to do with escorting freshly processed clean water across the wasteland and protecting it from raiders.

"You can get a number of different quests from a scribe, which has nothing to do with the main story," Hines said. "It adds some free-form miscellaneous quests you can do in the game."

The main quest sends you to an old power plat to find the parts for the Tesla Canon.

The new area is packed with new enemies, including a super mutant overlord, a feral ghoul reaver and an Enclave hellfire trooper; new weapons, like the Tesla Canon and a projectile flame thrower; new achievements and even new perks. Hines only detailed one of the perks though, called Puppies! If you pick the Puppies! Perk when Dogmeat dies he gets reincarnated automatically as a puppy, which you can go to certain areas to add back to your group.

The new pack also raises the level cap from 20 to 30 and greatly increases the enemy difficulty level.

"Enemies are a lot tougher," Hines said. "You start seeing new enemies at level 18.

"Advancement from 20 to 30 takes a ton of experience points."

Completing the main quest in Broken Steel will also require a bit of puzzle solving, Hines said. After you've get all of the parts for the new weapon, you take it trough the Presidential Metro Line to pull off an attack on the Enclave base.

One you cear out the Presidential Metro Line you get to make your way to Adams Airforce Base where you will be given new orders, Hines said.

"Adams Air Force Base is a new world space," he said. "You sort of leave the Wastelands and go to Adams Air Force Base, it's a pretty big space."

Hines says that the main quest for Broken Steel is a bit longer than The Pitt downloadable content, coming in at about four to five hours of gameplay, and that it also adds a bunch of sidequests which each take 30 minutes to an hour to complete.

The side quests, he said, have you going all over the world and give you a chance to see how it's changed since the end of the original Fallout 3.

The one thing that Broken Steel won't beef up are the collectibles, Hines said.

:clap:

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So much to do, so little time!

:lol: podes crer... eu não sei como é que conseguem ter tempo para jogar isso tudo :S

Because we are fuckin' hardcore man! :punk:

:-..

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Fallout 3 DLC Announced For Playstation 3 and Two New DLC For All

The wait is finally over for Playstation 3 owners, this morning Bethesda announced that downloadable content will be coming to the PS3 version of Fallout 3. They also revealed two new DLC packs for all.

Operation: Anchorage will hit the PS3 in late June, followed by the release of The Pitt and Broken Steel four to six weeks apart. In addition, a new patch will be released for the PS3 that will let gamers download and play the new DLC.

As rumored, there are also two new DLCs planned for the PC, PS3 and Xbox 360:

Point Lookout – Explore a massive new swampland area filled with new quests and content. Point Lookout will be available in late June for Xbox 360 and PC. Cost will be 800 points or $9.99. It will be available through Xbox Live and Games for Windows Live and through token cards available at retail. Point Lookout will be available on PS3 after the first three DLCs have been released.

Mothership Zeta – The aliens have returned, and they're pissed. Experience an alien abduction first hand and find out if you're tough enough to survive. Mothership Zeta is scheduled for release in late July for Xbox 360 and PC. Cost will be 800 points or $9.99. It will be available through Xbox Live and Games for Windows Live and through token cards available at retail. Mothership Zeta will be available on PS3 after Point Lookout.

Finally, Bethesda plans to release some of the DLC on disc this summer and a Game of the Year edition this October.

Fallout 3 Game Add-on Pack #1 includes The Pitt and Operation: Anchorage on a disc and will be available for Xbox 360 and PC on May 26. The Fallout 3 Game Add-on Pack #2 includes Broken Steel and Point Lookout on a disc and will be available for Xbox 360 and PC in August.

Retail versions of the game add-on packs for PS3 are not possible and the DLC will only be available for download online via PlayStation Network.

A Fallout 3 Game of the Year edition will be available in October. It will include the original game plus all five add-ons for $59.99 for Xbox 360 and PS3, and $49.99 for PC.

Stay tuned for our impressions of Point Lookout, which will be playable at E3 this year.

Mothership Zeta OMG!

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Posted Image

Now, we usually hate posting when street dates are broken, because, you know, they usually get broken. Heck, so many get broken that someone really should register brokenstreetdate.com. Now, downloadable content, this is new.

At time of posting, GameStop is already selling a retail packaged version new Fallout 3 DLC, Point Lookout. This downloadable content is not due to hit Xbox LIVE until next Tuesday. The retail codes that GameStop are selling right now work, so people are buying this and people are playing it.

And since codes work early, expect this to happen more and more and more.

in Kotaku.com

E mais os da pirataria é que são uns malandros! :-

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Fallout 3 Point Lookout Micro-Review: Axe Murder

Posted Image

If each Fallout 3 expansion is an attempt to expand Bethesda's game into new genres, then this week's Point Lookout is an axe stab at survival horror. Scared?

Where does a sprawling game that's already sprawled across three downloadable expansions set partially in Alaska, Pittsburgh and an Air Force base go in a fourth? To the rocky beaches, creepy swamps and faded boardwalk of a new island called Point Lookout.

With so much content already released that makes the massive Bethesda game more massive, the offering of another $10 expansion is either a tough sell or a necessary fix for those who've been buying everything. Following the bombastic, level-cap-raising, end-revising Broken Steel, however, the next piece of content just can't seem like that big a deal. Good thing it's interesting.

Loved

Creepy Creeps:Point Lookout is no Resident Evil. It's not as scary as the first of those games. But it's got a double-barreled shotgun and plenty of shambling enemies to be shot with it. It's got a boarded up mansion, a propensity to exhaust its visitors' ammo supply, and some great psychological tricks similar to what Bethesda's designers dabbled with in one of the Vaults in the core game. It also has a bunch of new inbred enemies and a lot of people swinging axes in close quarters where your rifle is poor defense. If you like to panic while playing your games, this is the Fallout 3 DLC for you.

Beauty And The Beach:Games grounded on real world terrain such as Grand Theft Auto and Fallout benefit from art designers who draw from interesting elements of real geography. Forget lava bridges and rainbow roads. There's beauty in bringing a strong art style and the player witnessing it to craggy cliffs that overlooking a shipwreck and the shoals of sand exposed by low tide. A smoky sky, a looming Ferris wheel, a lone lighthouse in the distance, a cave littered with coffins… this is the scenery to make you feel uneasy.

Hated

Strange Pace: It starts hard. It ends easy. There are lots of optional side mission, at least one that was surprisingly simple for a Level 26 hero. An expansion's degree of challenge certainly doesn't need to be set to a steady incline, but when you feel like it's getting good is when it's ending.

This one's the haunted side-trip of the Fallout 3 downloadable expansions. It offers players a more significant change of scenery than any of the DLCs since Operation Anchorage. It breaks no new ground for gameplay, but advances Fallout 3's aesthetics.

Recommended for those seeking uneasy and weird. And, hey, if you play Fallout 3 and already have your hero eating the flesh of the ghouls he kills, then uneasy and weird is just right.

Oh, and it features Mother Brain. See? Weird.

Fallout 3: Point Lookout was developed by Bethesda Softworks and distributed to the Xbox 360 and Windows for download on June. It's also announced as coming to the PS3 later. Retails for 800 Microsoft Points ($10 USD). Played the five core quests, one extra, sampled the new weapons, raised my hero from Level 24 to Level 26 over the course of about five hours.

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Armas e Perk de Fallout 3: Mothership Zeta Revelados

Numa entrevista ao site MTV Multiplayer, Jeff Gardiner, produtor de Fallout 3 na Bethesda, revelou algumas das armas e "perks" que serão incluídos na expansão Mothership Zeta.

"Mothership Zeta está repleto das armas tecnologicamente mais avançadas do jogo. Inclui um Shock Baton para combatente de milícias, várias armas de fogo incluindo um Alien Atomizer, uma pistola, e o Alien Disintegrator, uma nova espingarda," disse Gardiner. "Também há um novo tipo de granada, uma Gyro Granade, que congela os inimigos por um breve período de tempo. No topo de tudo isto estão novas armas únicas, e uma nova arma pesada."

Gardiner continua a sua maré de anuncios e revelou que também haverá um novo perk para desbloquear, chamado Xenotech Expert. "Ele aumenta os danos que causa com as armas alienigenas, incluindo o Alien Blaster se o jogador o encontra na wasteland."

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