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Starcraft 2: Wings Of Liberty


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Starcraft II's Campaign Is Certainly Trying Something Different

Blame Blizzard's PR campaign, blame the length of PR the game's endured, but I don't think I've ever seen Starcraft II's singleplayer campaign really laid out in front of me before. And now, I'm kinda glad that I have.

In an interview with Shacknews, Blizzard's Dustin Browder has outlined some of the variety slated to appear in the game's story mode, and in the process may just have justified the fact we're only getting one campaign at a time.

He says the missions aren't linear, so if you can't beat one, you can say "I'm going to go [get] myself something powerful and come back here and make this one suffer". Which sounds almost RPG-like. Interesting.

Browder also describes some of the mission scenarios for the story mode, which aim to add a little originality and spice to the standard patrol/destroy formula most RTS games go for.

We've got a mission right now where every five minutes, lava rises and kills everything on the ground. Everything dies. You've got to get to the high ground or die. We've got a mission right now where infested Terrans are attacking at night, but they're hiding in the ground by day, so you need to just hold out all night long like you're in I Am Legend. Like, "I've got to live!" and then day, "Get 'em! Kill 'em while they sleep!" And you run out and you burn everything as fast as you can, and then when darkness starts coming you have to get back and hide out.

He describes each of these vastly different singleplayer missions as a "minigame", ranging in time from 15-45 minutes long, with as many as possible featuring truly unique content that's not just a recycled variant of a previous mission.

Add in the fact you access these missions from a central, immersive hub - ala Wing Commander - and you've got something that may breathe a little more fresh air into the RTS genre than anyone was originally expecting from a game that, superficially, looks so similar to something from the 1990's.

OMG OMG OMG!

A reter:

We've got a mission right now where every five minutes, lava rises and kills everything on the ground. Everything dies. You've got to get to the high ground or die. We've got a mission right now where infested Terrans are attacking at night, but they're hiding in the ground by day, so you need to just hold out all night long like you're in I Am Legend. Like, "I've got to live!" and then day, "Get 'em! Kill 'em while they sleep!" And you run out and you burn everything as fast as you can, and then when darkness starts coming you have to get back and hide out.

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Starcraft II's Campaign Is Certainly Trying Something Different

He says the missions aren't linear, so if you can't beat one, you can say "I'm going to go [get] myself something powerful and come back here and make this one suffer". Which sounds almost RPG-like. Interesting.

Interessante o tanas! Não gostei mesmo nada desta frase.
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Mas é inevitável os RTS ganharem essa componente menos "mission oriented"... Ou mais RPG, como dizes.

Se bem que o conceito que tenho de RPG é bastante diferente deste...

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Sim mas o RPG like é o não ser tanto mission oriented...

Jogaste o Warhammer 40000 Dawn Of War 2?

É algo nesse sentido. Algo tipo os Total War. Tens várias opções. Escolhe uma.

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StarCraft II LAN Dropped Thanks to Piracy

More information has surfaced in regards to LAN support-- or a lack thereof--in StarCraft II.

Earlier this week, it was revealed that Blizzard's long-awaited RTS game StarCraft II would not offer LAN support when the first installment eventually goes retail. In fact, Blizzard's VP of game design Rob Pardo confirmed the company's lack of support during a recent interview with IncGamers, making a firm statement that Blizzard has no plans for LAN support whatsoever. To add insult to injury, Pardo didn't--nor anyone else over at Blizzard--bother to explain the reasons behind the non-existent LAN support decision.

The news caused a negative ripple effect across the gaming community, with many heated fans vowing to boycott StarCraft II and condemning the company, and even lit up the local Tom's comments system. A petition soon found its way online, asking Blizzard to insert LAN support within StarCraft II rather than forcing gamers to rely on Battle.net alone for multiplayer action. The petition has a current total of 16,398 signatures, and even lists five reasons why Blizzard should reconsider LAN support.

However, yesterday Bob Colayco from Blizzard's PR department further explained the company's reason. According to his statement to Joystiq, Blizzard is focusing primarily on Battle.net as the multiplayer gaming destination for all Blizzard titles. "While this was a difficult decision for us, we felt that moving away from LAN play and directing players to our upgraded Battle.net service was the best option to ensure a quality multiplayer experience with StarCraft II and safeguard against piracy," he said.

Colayco went on to provide minimal details regarding Battle.net and StarCraft II, saying that advanced communication options, achievements, stat-tracking and additional features require the player to be connected to the service. "We're encouraging everyone to use Battle.net as much as possible to get the most out of StarCraft II," he added. "We're looking forward to sharing more details about Battle.net and online functionality for StarCraft II in the near future."

StarCraft II fans will get their first taste of the multiplayer portion sometime this summer with the release of a public multiplayer beta. This first installment of the StarCraft II trilogy, Terrans: Wings of Liberty, is expected to ship by the end of the year, with Zerg: Heart of the Swarm and Protoss: Legacy of the Void to follow thereafter.

Acho que também vai criar outro trademark, o...

BS™

:dumb:

Edited by JP--
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Analyst Sees StarCraft II Inevitably Delayed To 2010

Blizzard set its sights on one "front line release" for 2009, a title that we expected to be StarCraft II: Wings of Liberty, the first of three StarCraft II games. One analyst isn't so sure Blizzard can make it.

The day after Activision pushed back sci-fi first person shooter Singularity, Sterne Agee analyst Arvind Bhatia believes that the signs that StarCraft II will be ultimately be a 2010 title, according to a report from the Wall Street Journal.

We've already braced ourselves for the bad news, considering Dustin Browder, the game's lead designer, told us the developer needs four to six months of public beta exposure to get the game in tip-top shape. Still a possibility, as Blizzard released StarCraft: Brood War at the end of November 1998, but looking less and less likely as the days progress.

Blizzard has never officially dated the game, only saying the highly anticipated StarCraft sequel would be released when the game "meets our standards and the expectations of our players." And those expectations are, well, kinda high.

:no:

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Possivel Adiamento de StarCraft II Assusta Investidores

Já estamos no final de Julho e a promessa de que a fase de testes beta de StarCraft II inicia brevemente ainda não passou disso.

Como resultado disso, muitos investidores acreditam que a Blizzard não vai cumprir com os prazos que estabeleceu, e que a companhia não vai lançar o RTS no final de 2009 como era esperado.

Nestas coisas as previsões dos investidores contam muito, e as acções da companhia desceram 14% no último mês, contrariando a tendência de outras editoras que viram as suas acções ser valorizadas. Segundo o analista Todd Greenwald, mesmo sem haver certezas que StarCraft II seja adiado, as especulações aumentam e afectam os resultados da companhia no mercado de valores. Até já há alguns analistas que preparam estimativas sobre as contas da Blizzard em 2009 sem o lançamento de StarCraft II.

Mais noticias sobre o estado de StarCraft II podem surgir na próxima semana na apresentação de resultados financeiros da Activision Blizzard, ou então pode estar alguma supresa preparada para a BlizzCon, evento que será realizado a meio de Agosto.

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StarCraft II Officially Delayed To 2010

It's official. You won't be playing StarCraft II: Wings of Liberty this year, as Blizzard has moved the release date of the real-time strategy game to the "first half of 2010." No, they never dated it; but they have now.

Activision Blizzard's reason for the delay of StarCraft II is reportedly tied to the relaunch of its upgraded Battle.net service, which handles multiplayer for all things Blizzard. In a statement to the Blizzard community, the developer writes "Over the past couple of weeks, it has become clear that it will take longer than expected to prepare the new Battle.net for the launch of the game."

Blizzard calls the new Battle.net an "integral part of the StarCraft II experience and will be an essential part of all of our games moving forward." Activision CEO Bobby Kotick said during an investor call today that the new iteration of Battle.net will likely be ready "early next year."

While disappointing, it's not surprising. Blizzard staffers have indicated a need for a four to six month beta period for StarCraft II, one that has yet to kick off, eight months into 2009.

Blizzard had previously planned for one "frontline" release this year, largely presumed to be the first entry in the StarCraft II trilogy, a goal that it doesn't appear it will be meeting. Your best bet for going hands-on with StarCraft II in 2009 is either a trip to BlizzCon or (possibly) during Gamescom in Cologne.

Morram. <_<

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StarCraft II Officially Delayed To 2010

It's official. You won't be playing StarCraft II: Wings of Liberty this year, as Blizzard has moved the release date of the real-time strategy game to the "first half of 2010." No, they never dated it; but they have now.

Activision Blizzard's reason for the delay of StarCraft II is reportedly tied to the relaunch of its upgraded Battle.net service, which handles multiplayer for all things Blizzard. In a statement to the Blizzard community, the developer writes "Over the past couple of weeks, it has become clear that it will take longer than expected to prepare the new Battle.net for the launch of the game."

Blizzard calls the new Battle.net an "integral part of the StarCraft II experience and will be an essential part of all of our games moving forward." Activision CEO Bobby Kotick said during an investor call today that the new iteration of Battle.net will likely be ready "early next year."

While disappointing, it's not surprising. Blizzard staffers have indicated a need for a four to six month beta period for StarCraft II, one that has yet to kick off, eight months into 2009.

Blizzard had previously planned for one "frontline" release this year, largely presumed to be the first entry in the StarCraft II trilogy, a goal that it doesn't appear it will be meeting. Your best bet for going hands-on with StarCraft II in 2009 is either a trip to BlizzCon or (possibly) during Gamescom in Cologne.

Morram. <_<

Damn :(

E Minion...aquele video do Hitler!! :lol: é que diz mesmo tudo o que um gajo pensa :-..

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