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Fallout 4 Trademarked In Europe By Bethesda

As last week came to a close, we brought you word that Bethesda had already launched a teaser website, leading many to believe that Fallout 4 is imminent. The Fallout series had proven themselves to be extremely popular among gamers, leaving an open ended way for you to “build” your character in the way you like it, offering a way to complete the game in a myriad of ways. Well, we are more than pleased to bring you word that Bethesda had already trademarked Fallout 4 in Europe, although we are left scratching our heads as to why Bethesda had only decided to apply for this trademark recently, despite having the property under their care and guidance for years. This particular trademark, having been made known so close after we were treated to the appearance of a teaser website, will most probably be connected to one another. This will most probably mean that Fallout 4 is indeed in the pipeline, and you can be more or less sure that the game will be a hit when it finally arrives. It would then be time to say hello to sleepless nights, and goodbye to your social life! What would you like to see introduced in Fallout 4 that you missed in its previous three iterations?

http://www.ubergizmo.com/2013/11/fallout-4-trademarked-in-europe-by-bethesda/

Venha ele. :Y:

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  • 4 weeks later...
  • 1 year later...

Fallout 4 cinematic trailer listed on CG artist's LinkedIn profile

 

A 3D artist contracted to Guillermo del Toro's production company Mirada Studios has listed a cinematic trailer for Fallout 4 on his LinkedIn profile, reports Videogamer. Grab that pile of salt; it's pinching time.

 

The artist has previously worked on cinematic trailers for Far Cry 4 and Forza, lending some weight to the CV's believability. The latest LinkedIn update states he was working on a Fallout 4 trailer between December and March. It's further fuel for the rumour that Fallout 4 will be unveiled at E3.

 

Fallout 4 has been long-rumoured to be in development, but hasn't yet been announced. This year, however, Bethesda has their own E3 conference—potentially the perfect place for the announcement of their next sprawling RPG.

 

www.pcgamer.com/fallout-4-cinematic-trailer-listed-on-cg-artists-linkedin-profile/

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  • 3 weeks later...

O 3 foi o GOTY, para mim e para o mundo. Mega jogão. Horas e horas e horas de jogo.

Aguardo ansiosamente por este. :)

​verdade. E depois o skyrim.

 

Bons tempos de nerdice

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-LOCATION: Fallout 4, you are in Boston, and it takes place in the year 2287, exactly 10 years after Fallout 3.

-Character will finally talk

-You can only be a male

-The map of Fallout 4 is about 3 times the size of Skyrim.

FACTIONS:

  • The Railroad returns from Fallout 3, where you only had a small glimpse of it during the "Replicated man" quest. In this game, they are a full faction and are much larger.

  • The Brotherhood Of Steel returns and control Logan Airport. This BOS is not the same as seen in Fallout 3. Instead, a similar BOS to the ones seen in the classic Fallout games as well as Fallout New Vegas make an appearance, only caring about technology, and will obtain it by force if they have to.

  • The Institute returns from Fallout 3, and is headed by a man named Thomas Littleton. They are the primary antagonists of the game, and control most of Boston Downtown. Their patrols in Downtown Boston are the counterpart in this game to the Super Mutants in Downtown DC in Fallout 3.

  • Talon Company also returns, but in a much smaller force. They base operations outside of a bunker located in Downtown Boston.

  • Raiders return too.

CREATURES:

  • Super Mutants return, in the same form as the ones from Fallout 3, keeping in line with the "East Coast" mutants.

  • Feral Ghouls return as well.

  • Vicious Dogs return.

  • Feral Cats are new, and exclusively located in one of the vaults.

  • Spore Carriers return from Fallout New Vegas, and are located in sewers.

RETURNING CHARACTERS:

  • Madison Li returns from Fallout 3. 10 years prior to Fallout 4, she left D.C after the Loss of James and having thought she lost the lone wanderer as well. Having had enough, she left to Boston, as it is home to one of the biggest Scientific facilities. Madison will once again be voiced by Jennifer Massey.

  • Three Dog returns as well, although he is only heard on the radio, and not seen in person. People believe the radio is not actually live, and that it is simply a looped recording. (Based on the fact that you CAN kill him in Fallout 3.) He is voiced by Erik Todd Dellums.

  • Bryan Wilks returns from Fallout 3. Yes, the little boy you saved from Grayditch. He is now 19 years old and is a mercenary, working with Talon Company. He bases his reason as to working with them on "Once someone saved me, and I wanted to be just like them!" He is voiced by Jerry Jewell.

  • Other Fallout 3 characters return as well, but only through save transfer

 

Edited by Zic
misinformation
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Há coisas que não percebo, e os dramas à volta disto é uma delas.
Se nos estão a contar uma história, um gajo come o personagem que nos dão e cala.
Agora se não houver uma tipa, vem logo a brigada do pito aos saltos.

E tudo bem que isto é um RPG, deve, por lei permitir várias combinações visuais e tal. Mas até agora nunca houve voz. Vai passar a haver. Ter uma tipa implica ter 2 vozes para cada diálogo. Já é qualquer coisa. Se houver, fixe. Se não houver, fixe.

O que interessa é sair um bom jogo. Com gajo, gaja ou outra cena qualquer.

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ha 2 modelos de RPG.

Num jogas com uma personagem pre definida, e o jogo é a história dessa personagem, em que normalmente podes fazer as tuas decisões e jogar como queres dentro dos parâmetros do jogo. Exemplo: Mass Effect, Witcher, Fable, etc

Por outro lado ha os RPG em que tu é que crias a tua personagem. Sexo, altura, raça, classe, background. este é o verdadeiro role-playing para muitos, e pode ser muito mais imersivo porque te identificas muito mais com uma personagem que tu criaste. Exemplo: TES, Fallout, Neverwinter Nights, etc

Já houve discussões por coisas muito mais pequenas que gender:
Houve uma discussão enorme porque o mass effect só te dava 3 escolhas, 1 boa, uma má e outra indiferente, nos diálogos.
Houve outra porque escolhias um diálogo e o gajo não dizia o que estava lá escrito.
Ha discussões acesas sobre se a tua personagem deve ter voz ou não. porque assim que tem voz, deixa de ser tão imersivo. ou seja deixas de ser "tu" no mundo.

A verdade é que todos os tipos de RGP têm os seus méritos. Onde o primeiro exemplo pode ter um storytelling mais refinado, no segundo podes criar a tua própria estória. No primeiro consegues um jogo mais controlado e cinematográfico, no outro tens uma sandbox onde fazes o que te apetece.

Não é por ter só homens como personagem principal que o jogo vai ser pior, mas tendo em atenção o tipo de jogo que é, estás a limitar as potencialidades do teu jogo. Até o ME que começou só com 1 Sheaperd, fizeram questão de adicionar mais caras e a female sheaperd. E como são jogos que vais jogar mais que uma vez quase garantidamente, quanto mais coisas puderes mudar, melhor.

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  • 2 weeks later...

Hey everyone, hopefully this wont get buried with all of the excitement posts.

Release date: November 10th 2015

Here's a list of things that Fallout 4 will have:

  • You can play as a male or female. (The husband or wife of the main character)
  • You can control your dog, tell it to pick up items and take it to you.
  • You can make your own settlement.
  • Your dog also gets a spot in your home if you choose to have a home or dog.
  • You can have multiple settlements and have a caravan go back and forth from them.
  • Defend your small little home(maybe town) from raiders(maybe other enemies).
  • Settlers can join your settlement and be traders that apparently have the best merchandise.
  • Power your own settlement with generators. (This may mean vehicles could be introduced)
  • Your character actually says whatever you choose to say.
  • You can walk away from conversations or pull out your weapon mid conversation as well.
  • Make your own Power Armor. It's almost like a titan suit.
  • Power suits will have JET PACKS
  • Swamps and swamp ghouls!
  • V.A.T.S. no longer freezes time, it slows time while you make your choice.
  • Customize your guns. (Stock, barrel, sight, handle)
  • Customize Melee weapons. (Only showed varieties of baseball bats equipped with razors, barbed wire, spikes)
  • 5 Gear parts! No more complete outfit and head gear!
  • You can use Vertibirds, manning the mounted machine guns! As for flying, not sure.
  • Some enemies continue to fight after limbs are blown off.
  • Almost all random junk you find can be used for crafting for multiple items.
  • Melee with guns. ___

Collectors Edition will have the NEW pip-boy that is used as a SECOND SCREEN FOR PIP BOY CONTROL that can be controlled with your smart phone! (Not sure what phones will fit)

O PipBoy da Collectors deve ser TOP, mas caro para xuxu. Mas um companion app que é tipo second screen num tablet, por exemplo... AMAGAD!

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Saiu entretanto um joguito para iOS que, ao que parece, também vai sair para Android.


A Companion App (que pode ser usada dentro o PipBoy ou fora) é iOS ou Android e vai sair quando o jogo sair.

Isto foi dito pelo man na conferência.

 

 

:y:

 

 

Do que vi, podermos "comandar" o Dogmeat, o sistema de construção/defense deve ser muito bom e o facto de podermos customizar as armas para as transformarmos são mega-adições ao jogo. :)

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